»[Survival] Newbies

Discussion in 'Suggestions & Feedback' started by Michaelsam8_00, Jan 11, 2016.

  1. Michaelsam8_00

    Michaelsam8_00 Member Member

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    Hello everybody :)
    First I am going to explain you some things… When I was new on gc there were public mines in survival. On this time it was really easy to get money and then make his own strategies to get money or to invest for something(like Villagers, Spawners and other things). Since the public mines aren't on survival anymore, it's very hard for new players to get money. There should be an option for newbies to get money for invest it then for something. It's also very hard for newbies if around all warps 1000 blocks are already mined. And sometimes also with /vote wouldn't help them…
    I would suggest if there is something for newbies to sell like:
    64 rotten flesh for 25/50
    64 bones for 25/50 because /warp mobfarm
    64 Cobblestone/Diorit/Andesite for 25/50

    Others:
    Give the newbies 1000$ for start
    Maybe /kit Member (if they die xD) With Stone tools (with Sharp 1 eff 1)and Leather armor (prot 1) Cooldown 2-4 days or maybe longer.

    If you have other ideas write it down :D
     
    #1
  2. Michaelsam8_00

    Michaelsam8_00 Member Member

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    I made a small fail xD
    Can someone make it open forever? xD
    I made it it will after day close but I didn't want it xD
     
    #2
  3. Tr1ckyShadow

    Tr1ckyShadow Ancient Poster Member

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  4. jaguar_92

    jaguar_92 Faithful Poster Member

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    I don't think its that much of a big deal for them to earn money, when I was a beginner, I didn't have public mines, I just voted everyday, and that gave me a sizeable income, and I never paid for anything, I made all my stuff myself :3.

    I think there should be a kit that helps them get away from spawn, and a pressure plate at spawn that tp's you to a random warp.

    Kit Runawayreallyfarfromspawn would include:

    5 Boats,
    1 Crafting table,
    5 Blocks of wood.

    Redeemable every 5 hours or so.
     
    #4
  5. VivaLaVida

    VivaLaVida Forum Veteran Member

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  6. aelarmaly

    aelarmaly Waffle Boi Member

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    No need to give new players $1000 as a starter. There is /vote for a reason and You earn xp, money and diamonds.
    People make shops and you can sell Your items there.
    There is /kit tools. ( but having leather armor would be nice but may not happen )
    If people want to mine. Go out in the wild. Theres so much /warps to explore and so much to do.

    -aelarmaly
     
    #6
  7. iverstaylot00

    iverstaylot00 Redstone Wizard Member

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    $1000 as a starter would be a HUGE issue!
    It would promote the use of making multiple accounts, then /pay'ing your main account all the money.
    Also, in vanilla survival, there are no warps that you can take advantage of, like you can on GC's survival...
    Instead of making it incredibly easy to acquire large amounts of money, make it difficult!!!


    Survival is mainly so popular because of its' unique economy style and MCMMO abilities. Making it easy to obtain spawn eggs would wreck all the aspects of spawn eggs, because then people cab make their own animal/villager farms, and have no need for the eggs any more .-.
    The economy on survival is fragile, yet well balanced. Adding public mines/more sell shops could tip that balance in an unfavorable way, that none of us would like....
     
    #7
  8. TheTroKiller [TGR]

    TheTroKiller [TGR] Enthusiast Member

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    #8

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