Hi guys, For those who are mediocre or hardcore in PotionPvP, we are all know there is a Strength I extended potion and Regeneration I extended in every single ladder (except for Archer and OP deadbush, as I don't really know the Donor-only ladder). The effect increases damage by sword (nooby fact) and also Armor damage and with additional Regen potion, that will shield damage even more and armor get beaten up even more badly. For example: Damaging the armor once without any effect with decrease 1 durability, while with Strength I will decrease 3 to 4 Now, there is a problem. Because Strength increases armor damage as stated from above and Regen makes you use up fewer Healing potions, any good fights from good PvP'er in specifically No debuff (or Vanilla) always end up with one guy with helmet broken or two (or one with both helmet and boots broken in extreme case). That is not good, because the healing potions is supposedly to be used all by us then we lost but because Strength and Regen Potion is now here, nearly all the fights ended with the loser still have healing potions because they are killed too fast. If someone loses just a helmet, the damage opponent does will be devastating to them, killing them before they even have a chance to use up their healing pots and resume fighting. So, my propose is to remove the Strength I and Regeneration I extended that is in No debuff ladder and Vanilla ladders to make fights longer and even better (good fights means the lost uses up all the pots and the winner has a few or many pots depending on his/her PvP skill), so those healing Potions won't be wasted. Finally, reduce the armor enchants from Protection IV to Protection II so the damage can be visible. Tagging: @Lolo :O , @Sharrocks , @Goodzz , @AsyFrost , @Elphios , Leave a positive rating if you agree to the suggestion (or vote in the poll) or not and also feedback (but also I won't hesistate to oppose the comment if they are criticisms so long comment) Thank for reading, extra credit to Sharrocks for pointing out the major flaw I have in the post, thank you once again sir.
It's pretty hectic without strength, it would take about 6 hours to kill someone if you remove strength, and they will still die because of their helmet breaking, not because of them running out of pots, because infact, with regen potions they will barely have to pot at all! If you remove strength, you will also have to remove regen, which is then balanced again, or you could keep strength and remove only regen, but removing only strength is out of the question. I don't mind if regen is removed because that's how the pvp on factions is, and most practice servers are based on the main kit of their factions server, but I don't mind if regen stays either. Removing only strength however would be a terrible idea, duel someone (or me if you find me on) without strength but with regen and you will know exactly why I say so.
Oops, sorry guys I don't know how to reset poll to change the title of the poll... If someone taught me how, I would be very glad but as of now, I just gonna add extra response to you guys.
I calculated the damage dealt to Prot IV vs Prot II and found out, the damage from the latter is pretty balanced (2 damage) while the remaint is not (less than 1 damage). So it is feasible to nerf the armor to Prot II if both Strength I and Regen I are removed
If... Which is a big one, coz the last thing GC would want to do is duplicate other servers. PotPvP is pretty fine rn
No one is even gonna care about this bro, I'm not showing any hate or anything I Tottaly agree to your points to,But I know they aren't gonna do shit about it :/
Well, they can. With the recurring PotionPvP resets, they have more than enough to do something (at least anything) about it..