»Possible "new" way of making kits?

Discussion in 'Annihilation' started by Myshadow, Jun 24, 2017.

  1. Myshadow

    Myshadow Member Member

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    So, yesterday I made 2 kit idea's and well due to a reply of someone I started thinking things that troubled me with the kits available now, you have kits that due "the same thing" but slightly different. Acrobat, flyer and ninja for example, and sure I'll get people saying OH BUT THIS KIT IS BETTER CAUSE BLA BLA BLA, yet they are very similar in a way and I'm sure some people prefer one kit over another.

    Now, I was thinking of dividing the kits in several classes, you know the usual RPG classes, bruiser, ranged, tank, utility, mobility and sustain (Maybe adding stealth but could be utility). Since the kits we have atm could be divided into these classes and like this giving every class a general ability, for example mobility having higher movement speed. Ranged having always a ranged weapon to start or extra dmg with ranged weapons, tank starting with possible +2 absorption hearts and so on.

    Also with this giving new players a possible kit from the main classes which grants just a bit of different gameplay but yet doesn't provide them with a lot of change (Maybe still keeping civilian for those who prefer having an all round kit, or adding the class "All rounded" and adding civilian there). But by doing this new players might get to play something a bit more fun and suited to them and then being able to buy specialized kits in these specific classes.

    Lets say we have ranged kits:

    - Ranger (Starter free kit)
    - Sharpshooter (Heavy shots but higher cooldown with possible abilites)
    - Archer (Archer kit from now with possible tweaks)
    - Tracker (New kit possible suggestions)

    I know these kits aren't implemented yet, but with a bit of tought you could easily make different kits with these names and specific traits they show. Giving only 1 free kit with almost no benefits but yet a different playstyle to every player, you could even suggest perhaps skill tree's that level possible enhancments in every single kit or having only 1 kit and being able to branch your way towards a more specific kit you prefer.

    Point is, I think dividing the kits into classes and having variety in similar kits but yet branching them into more specific gameplay would be a good decision. Let me know what you think about this in the comments down below, pls like and subscribe and hit that bell icon for future notifications.

    Also, I would love to see more "melee" non sword classes, and possible ranged classes which have more impact in the game.

    Pricing:
    Most kits same cost, maybe some expensive kits as well.
    Adding at least 1 "5000xp" kit for every class, with some abilities but yet not as "full" as the 25k kits.

    TL;DR Different classes, kits in these classes with unique abilities aside from their general one.
     
    Last edited: Jun 24, 2017
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