Drunkard: ish tashtes vewwy gooood! Starts with stone sword and wood tools, leather pants and shoes Special: Moonshine (water bottle) When drunk, gives the player Nausea, Blindness, Hunger, Speed II, Strength I and mining fatigue III for 8 seconds, 45 second cooldown <=<=<=<=<=<=<=<=<=<=<=<======>=>=>=>=>=>=>=>=>=>=>=> Warlord: Dominate the offensive battlefield, leave everything else to the weak. Starts with Stone sword, leather armor, no tools Permanent Strength I, Health boost I, Mining fatigue III (yes, even when trying to mine melons) Will not have buffs, and cannot use special if within 40 blocks of own nexus or if there are no nearby allies (40 blocks). Special: Battle Standard (Banner of team's colour) Makes up to 4 random allies in a 15 block radius invincible for 5 seconds or until the user dies. Invincible players will be notified by a pining sound and a popup message above the phase timer. If an invincible player should have been killed, they will die when the effect runs out unless they heal with a potion / healer totem. 90 second cooldown. <=<=<=<=<=<=<=<=<=<=<=<======>=>=>=>=>=>=>=>=>=>=>=> Caveman: !!! ME CAVEMAN !!! Starts with Knockback II stick, regular stone sword, no tools, no armor, no compass mining any block has a 40% chance to not drop the block, but still destroys the block Special 1: SHINY!! (Flint and steel, cant use to light things on fire) Set yourself on fire and gain weakness III, speed III, mining fatigue III for 10 seconds, 45 second cooldown Effects will run out if you jump in water Special 2: OUCHY!! (Shears, cant use to gather cobwebs / leaves etc) take 2 hearts true damage and jump up and back by ~8 blocks both directions, 30 second cooldown Special 3: OMNOMNOM!! (Book) Fully restores hunger, 90 second cooldown