Greeetings, Gc faction players. Koth, yh the new gamemode that we love didnt turn out to be well. Capping koth? A better definition for capping koth on gc is bringing 64 gapples, 5 sets of p4 and stand there for 10 minutes. Thats literally it. Koth is so retarded in a way where u get absolute no knockback? So i came up with with these solutions. It is either 1. No knockback with swords but punch II bows work With the punch II bows, spamming is indeed pretty difficult. As a result, knocking a player out of a koth position is indeed hard but still easier than without knockback. It gives players and other factions more chances to cap a koth. 2. Just fucking add knockback but add more blocks around to prevent players from getting knocked too far away Yo, a koth would be so fun and balance when you just stand there and eat gaps right? No! Just add knockback into the koth. But then add some types of blocks that reduces the knocking effect. For instance, add slabs at the top. When the player takes damage, their head hits the slabs and never get bounce off so easy. Or use cobwebs, ... 3. Take out the effeft of the knockback II enchant during a koth. When a koth happens, can we somehow make it so that all knockback enchants during a koth dont work? Koth without kb is ridculous. Yo, honestly, if new players join faction, they will most likely to quit. Dominant factions are too strong. Give them a chance instead of letting the dominant faction win everytime, whose money is enough to buy gaps, armour and cap koth all day.
Point 2: He's talking about there being no knockback (Anti Kb). Point 3: He's talking about the enchant, disabling it would mean it is not too easy too knock. Read fat boy read!