»Factions Shop

Discussion in 'Suggestions & Feedback' started by _InsaniityYT_, Jun 27, 2016.

  1. _InsaniityYT_

    _InsaniityYT_ Honorary Poster Member

    Messages:
    432
    Ratings:
    +99 / -0
    Hello!

    So I started playing factions on the server alot. I just buildt my base and waster to decorate it. I had some money so i went to the shop. When I arrived I was realy suprised of narrow the choise of block was and I think that the shop should realy have more to it. So I have prepared a list of blocks and items that should be sold in the shop. I have also suggested some prices for the blocks.

    To Buy



    List of blocks:

    - Hardened clay and all the diffrent colors of it -> $200 per 16 blocks
    -All the diffrent blocks of ores ( diamond, gold, etc. ) -> 9times the amount of the price of the mineral
    - Wool and all the diffrent colors of it -> $100 per 16 blocks
    - Regular sand -> $100 per 64


    List of items:

    - Some of the flower types -> $50 per stack ( 64 )
    - Flint -> $100 per 16
    - All the diffrent kinds of saplings -> $50 per 16
    - Lilipads -> $100 per 16






    I have also noticed that there is barly any stuff that you can se and make money from. In my oppinion you should ba able to make some money from evry spawner awailable in the shop. So there is acctualy a point in buying them. A good example is the zombie spawner at the moment. You buy in and set up the grinder only to get lest with rotten flesh that you can only burn. There for I suggest that you could sell the following item in the shop.



    To Sell




    List of blocks:

    -
    All the diffrent blocks of ores ( diamond, gold, etc. ) -> A bit less then the price of then to buy
    - Endstone -> $100 per 16
    - Netherrack -> $100 per 16
    - Soulsand -> $100 per 16
    - Regular sand -> $50 per 64



    List of Items:

    - Spider eyes -> $150 per 64

    - String -> $50 per 64
    - Blazerods ->
    $300 per 64( ender pears sell for the same amount and a blaze spawner has the same price as an enderman one )
    - Leather -> $100 per 64






    So this will already fill up the shop alot that's why I thought of making a raid shop. It would be a separate part of the shop and the would be connected. In the raid shop you could buy stuff that you need for raiding. TNT, Repeaters, Comparators, Dispencers and Hoppers would be moved to it and the prices would stay the same. There would just be some other stuff that you could buy.


    Raid Shop




    -
    Available sand and red sand -> Same price as in the regular shop
    - Crepper eggs -> $250000 ( $250k )
    - Lava Buckets -> $1000 per 16
    - Water Buckets -> $750 per 16
    - Redstone dust -> Same price as in the regular shop
    - Redstone block -> Same price as in the regular shop
    - Stone Slabs -> Same price as in the regular shop
    -Cobblestone -> Same price as in the regular shop





    The orange colored things are in the raid shop just for easyer acces ( So you don't have to run around the shop like a maniac ) ^.^


    I hope you liked my ideas and I realy hope the get added. I would mind if some of the prices would get changed acctialy feel free to value the things diffrently. That is only my oppinion.

    -Insaniity ^.^
     
    #1
    • Agree Agree x 3
  2. MonsterStorm

    MonsterStorm Old School Guildcrafter Member

    Messages:
    4,500
    Ratings:
    +925 / -0
    Nice ideas :D
     
    #2
  3. SafeGuard9999

    SafeGuard9999 Enthusiast Member

    Messages:
    149
    Ratings:
    +12 / -0
    Also need epearls in fac dim
     
    #3
  4. ShadownHD

    ShadownHD Ancient Poster Member

    Messages:
    933
    Ratings:
    +363 / -0
    Great ideas +1
     
    #4
  5. _SoraX_

    _SoraX_ Eternal Poster Member

    Messages:
    1,196
    Ratings:
    +1,000 / -0
    Thank you for pointing this out. However, will axed take a look at this? Lol no. He won't. He is busy with his "life". Even 1 minute looking through the forum section will be considered as "time consuming" to him I suppose.

    Chance of axed replying to this post will be 1% I guarantee. Or maybe even less. He won't do shit. He will hardly EVER DO SHIT. I remember him saying: "I'll do this, I'll do that" but he has never done anything.

    Request on second sethome for members since Eula has ruined the rank system?
    Never added

    Request on fixing loads of bugs?
    Never touched

    Request on more custom enchants ideas? More bosses ideas?
    Never read

    Writing suggestion posts is just a waste of time.

    In conclusion, GC is fucked
     
    #5
    • Pew Pew x 3
    • Agree Agree x 2
  6. Derp-_-

    Derp-_- Ancient Poster Member

    Messages:
    949
    Ratings:
    +294 / -0
    \(〇_o)/
     
    #6
  7. _InsaniityYT_

    _InsaniityYT_ Honorary Poster Member

    Messages:
    432
    Ratings:
    +99 / -0
  8. RPGPlayzYouTube

    RPGPlayzYouTube Honorary Poster Member

    Messages:
    422
    Ratings:
    +82 / -0
  9. TheEpicRusher

    TheEpicRusher Nimble Knuckle Member

    Messages:
    387
    Ratings:
    +113 / -0
    great idea for factions hope it get added for both original and dimension :D
     
    #9
  10. _SoraX_

    _SoraX_ Eternal Poster Member

    Messages:
    1,196
    Ratings:
    +1,000 / -0
    Just to make it relevant to this post. I suggest creeper egg price to be 50k each (lol if you use a creeper egg on a chest and u get Sth bad, that would be a pain bank). Flower, sapling? No need. Players can get them by themselves /wild is like forever lol + bonemeal grows them. Buckets? Remove them, players can get it by themselves. Or just add normal buckets 16 for $500. Ores? No need. Remove all glass in the shop. Add 64 clay for $100 and 64 glass for $500 and all the dye (players can make them into colourful blocks, so are wool) we want to reduce the amount of item frames in shop or it will be 2 laggy. Also, all decoration blocks should be $100 per stack. The price is wayyy too high for a normal player. The economy has been changed in the past year but shop price never changes :/
     
    #10
    • Agree Agree x 1
  11. _InsaniityYT_

    _InsaniityYT_ Honorary Poster Member

    Messages:
    432
    Ratings:
    +99 / -0
  12. Mysterium

    Mysterium Quick Digit Member

    Messages:
    239
    Ratings:
    +51 / -0
    Not replying does not mean not read.

    And the shop could use more options. But the space is limited. A whole new shop would most likely have to be built.
     
    #12
  13. Devilock

    Devilock Member Member

    Messages:
    52
    Ratings:
    +9 / -0
    dont use item frames use the blocks instead and keep the items that need item frames
     
    #13
  14. Mysterium

    Mysterium Quick Digit Member

    Messages:
    239
    Ratings:
    +51 / -0
    This would not work on all the shop walls. The shop walls are only 1 block, and placing a block on one side would mean same block shows on the other side. The shops that are against a wall could use this method though. And if you put buy and sell into the same sign. It would triple the capacity of all shop walls placed against a wall. (unsure if this requires a different shop plugin)

    The current shop was copied over from the last map. We need to build a new /warp shop deeper under the spawn with more diversity for all kinds of players and playstyles, there is plenty of room and i volunteer to help.

    The prizes also needs to be rebalanced. atleast 20% cheaper.

    Sponge price should be raised 50%
     
    #14
  15. theronybot

    theronybot Ancient Poster Member

    Messages:
    733
    Ratings:
    +176 / -0
    Agreed.. the shop needs to be balanced. Currently, it's not so balanced.
     
    #15
  16. superboy12345 [Nub]

    superboy12345 [Nub] Forum Veteran Member

    Messages:
    1,441
    Ratings:
    +458 / -0
    I heard xph11 saying he is working on the bosses, he didn't give out any sneak peaks though :/
     
    #16
  17. Devilock

    Devilock Member Member

    Messages:
    52
    Ratings:
    +9 / -0
    they can always make it 2 blocks :p and change the spawn also they could make a bulkshop if possible
     
    #17

Share This Page