Back into the grind of posting suggestions. Now this isn't exactly a suggestion. But whatever you think of it as, give your honest opinion, and enjoy. I'll focus on the spawner limit during the second half of this. I personally think the current hopper count per chunk should be upgraded. Of course more and more people will be using them if this happens. But before you say no to this hear me out So I recently watched this man, Casey Neistat [Sorry if I spelled that wrong], and he basically described the NYC soda ban in a nutshell. And in a nutshell at the end he explained how, people will evade the ban by getting 2 16 oz sodas instead of 1 32 oz. Or something along those lines. This is in this color again because, I seriously, find this point very true. You the reader, and I the poster, both know that these hopper limits, reduce lag. But what isn't being pointed out is that we'll just evade this and make our hoppers reach out to more chunks. Thus instead of me placing 20 hoppers in 1 chunk I'll just do it throughout 4 chunks, not hard, especially not with cactus farms, which is more than likely where it is coming from, as 40 hoppers in a single chunk + a huge cactus farm would be very problematic. But I feel that, this limits what we're doing. Now not only is it that, but we're not going to abide by this because we don't notice the damage we're doing to GC. We cause lag, and I can tell you there are hundreds of farms that use thousands of hoppers on GC. You really can't avoid it. The problem lies in, the lag we create due to hoppers. There should seriously be a fix for this. I as well as you know hundreds of servers that have well over a hundred thousand total hoppers place, yet it doesn't lag due to it. I suggest that something be done so GC, doesn't have to take away from the gameplay, at the cost of fixing the lag. Though lag is a problem, I think it needs to be fixed the right way, by not removing key things that elsewhere, it is used, aka hoppers at a limit however not so limited. Now I'm not saying to add unlimited hoppers again, but its a bit annoying to situate and balance the hopper limit with the spawner limit, and the fact that you have to hug your spawner to actually activate it [not really but they don't activate if you're as far as it used to activate from] Balancing all this, is extremely complicated with such little amount of hoppers. I as well as others, found this change hard to deal with, from unlimited hoppers to 10 per chunk I think it is? Or less? I don't know, I'm too lazy to figure it out. But the point is, I personally think there are two options here. Increase the hoppers per chunk, and fix the lag while its there, I mean, no point in taking stuff out of the game at the cost of there being lag? If its possible I'd suggest, though I'm not a person to say this, but to work hard on getting rid of the lag caused by hoppers, it has to be fixable some way, other servers have done it, GC can do it. Edit the spawner limit [Better option] [Explained next] This point forward consists of my spawner limit thingy Ok so as you saw, I said to edit the spawner limit to a higher number. Now the reason why I say this is because it balances somethings. There are two types of possible changes. Overall spawner limit Basically, change it from 5 to a bigger number. This is so, because of hoppers you would deal with a lot of people increasing their automatic farms, this, will prevent that but also give more leeway to those who don't focus around farms, and because we're now in a "cannoning" era, without regen walls, bases will be smaller, thus bases on the interior will be confined to a smaller number of chunks, thus this becomes problematic while trying to balance base defense. Make spawner limit based on the kind of spawner This may sound confusing, but it isn't. Basically it should limit the spawners with the kind of spawners. Many players revolve around several different kinds of grinding and economic advancement. A lot of people use creeper spawners and I'm almost positive the reason the spawner limit was added was to avoid huge creeper grinders. The idea is, basically limiting it based on the kind, here is an example. This is automatically done by the plugin / code / whatever you devs use tech thingy insert huge name here: This is the grid the plugin has recieved as a result of a developer putting in the limitations, this isn't how its coded because I don't know how to code but here is the limitations: I personally favor this idea below this text over the one below this idea Per Chunk: 3 Creeper spawners 2 Enderman Spawners 3 Blaze Spawners 5 Cow Spawners 3 Skeleton Spawners 4 Zombie Spawners [Too lazy to do the rest] Now here is what is in my chunk of my base: 3 Creeper spawners 0 Enderman Spawners 2 Blaze Spawners 5 Cow Spawners 3 Skeleton Spawners 3 Zombie Spawners Here is what I can still place in this chunk: 2 Enderman, 1 Blaze, 1 Zombie Spawner OPTION 2 This I personally think is not as good as the ^^^ idea but obviously requires MORE coding Per Chunk: 3 Creeper spawners + 3 Skeleton Spawners 4 Zombie Spawners OR 3 Blaze Spawners + 2 Enderman Spawners 5 Cow Spawners This is just an example. Now of course this requires HUGE testing and requires a lot of feedback from admins to actually make it balanced. But the concept is, if you choose to have 1 kind of spawner, you're still able to grind however you're limited. Thus if you are to grind with creeper spawners [Afk] then you have no option to do anything besides place spawners that would only give XP [No shop sell value] while if you chose cow spawners, you'd not be able to dual use creeper spawners and cow spawners in 1 afk chunk. The reason for this is so, if you were to add this you have to balance the two sides so you are forced to dual the spawners in a chunk. The idea is so that if you were to pair a certain group of spawners, there would not be a certain pair that would be ENTIRELY overpowered, the extra spawners are to weigh people down. You simply can't be afking 5 cow spawners, 3 creeper spawners and at the same time spawning in blaze, because that is a bit ridiculous. This took forever to format correctly because it kept glitching up, this should've been posted a while back, anyways. Regards -BlueJay
About the hopper limit, just make more stuff go through them, right now I think it's 3/4 items that go through it, just make it 16/8, to reduce the lag. Again lag is not because of hoppers, it's because of the items that are transferred through it, changing items going through it will help a ton I guess, so changing items to 8/16, that go in together instead of 3/4 that is active currently, will help a ton.
+1 Hopper limit is horrible especially for cactus farms and PVP bases. Personally have no opinion about the spawners, currently what is in my base is great for my faction.
BlueJay4Owner jk pl0x no ban aXed Anyway, i do not much about the spawners, so I agree to that anyway cause I know you make serious/intelligent posts xD The hopper thing Yeah its a bit weird.. +1