So basically I decided to overnight afk, and I come back to very little loot. I look around for a bit and notice 37 stacked mobs instead of each of them being separate. Now, I understand when the server is like at its verge of crashing when it would activate mob stacking, but the detection for the mob stacking needs to be changed a bit, mob stacking enables at random periods of times when there is even the slightest lag spike, which causes drops from grinders that require fall damage or fire damage to kill the mob, to fail evidently, and this causes even more problems like a domino effect, once one mob escapes death all the new mobs being spawned in stack right on top of the single mob that did not die because more than one mob stacked on top of it. One solution I would like to suggest to either changing the mob stacking plugin to detect the server's lag less strictly is to make it so that one of the however many mobs that are stacked dying, will result in all of them dying and all the loot being dropped. This could 1) make up for when the server is lagging the mobs you want [ @aXed ] will still stack, and it will continue to help the economy as if spawners were in their original form before this update. The idea is that basically if your creepers stack to 5, all 5 will die once one of those 5 die from either fall damage, or fire damage. This will not only keep the mobs you want stacked, to be stacked during a time of urgency, but also helps us because the detection for when the server majorly lags seems to be so strict as to stack mobs more frequently than not. @Tibo442 @Melon333
Damn nice idea, so what your saying is that all the mobs in the stack will die at once and the drops from the mob dieing will be from all the mobs in the stack? If so this is a great idea and should be implemented!