So as we know aXed has confirmed that we will be getting KOTH's on gc's fac black revamp but since GC is regular factions and not HCF this would need a lot of changes than just taking some hcf koth plugins and adding it on gc. These are maybe some ways how we could implement it COORDINATES MENTIONED IN THESE SUGGESTIONS ARE ASSUMING THAT SPAWN IS AT 0,0. ADJUSTMENTS WILL HAVE TO BE MADE ACCORDING TO THE LOCATION OF SPAWN. There will be 6/7 KOTH's - 4 in Overworld (2500, 2500 | -2500, 2500 | -2500, -2500 | 2500, -2500) Each of these koths will be claimed in a 20 chunk radius from cap zone, and allies can hit each other within this territory [To prevent massive Power Factions from teaming ; Radius (1000-2500)] and there will be a /warp koth(name), koth(name), koth(name) and koth(name) at (1000, 1000 ++ -+ +- and --) of which a 3 chunk radius will be claimed around ; all warzone claims so players cant kite to the safezone from the koth. If possible, /tpa and /tpahere and all other tp commands should be disabled within koth region (1000-2500) when a koth is active. - 2 in Nether (500, 500 | -500, -500) ; 15 chunks claimed around cap zone where allies can hurt each other, and no warps (Run to KOTHs from /warp nether) - 1 in End which wont have any fancy builds around, just a cap zone and an island like a usual /warp theend except it is not at /warp theend and you enter the end koth through end entry portals at (1500, 1500 ++ -+ +- and -- Overworld) which are claimed ofc there will be an end exit portal on the end island (on a slightly raised platform) linking to (1000, 1000 ++ -+ +- and -- Overworld) to get out of the end ; the koth will not be connected to /warp theend and 5 chunks of void around the koth will be claimed as extra to prevent building from or to. Although KOTHs would be much more balanced on a map without custom enchants such as factions og, we're hoping for some good caps and knocks on GC @aXed @Tibo442