Ideas For Bosses In Faction Dimensions Hello there! I've thought of some bosses for Faction Dimensions and i would like to share my ideas with you! I have created 3 bosses and there will soon be arenas made by me that suit the mob. *Soul Swapper* This mob is an evil demon who will take your place in battle and kill you no matter what it takes, It will escape any trap you put it in by switching places with you. This boss will teleport behind you then kill you so be careful but remember this can only happen if the mob is low on health. Mobs Type: -Wither Skeleton The reason I chose this mob is because I was thinking about the name of a boss and I thought of soulsand, then I thought of the word soul because it sounds cool and evil and then I thought about how the block soulsand comes form the nether, then I thought about a Wither Skeleton. And yea...... What It Spawns: -Wither skeletons The wither skeletons will have a sharp V and a fire aspect 2 sword, also it will give you no wither debuff. This minion will have speed 2. They also have double their regular health. It's spawn rate will be the same as Drago's and it will spawn 2 along with the cave spiders. -Cave Spiders -It will spawn Cave Spiders that have double their regular health and they don't give a poison effect instead they only give the wither affect for 3sec. At the beginning it will spawn 3 as the same spawn rate time as Drago's minions and when it is low on health it will spawn 5. If you could make it so that she spiders do as much as damage of a Sharp V sword that would be great. Special abilities: -This Boss will be able to teleport behind the player {NOTE; The Mob Will Only Do This When It Is Low On Health} -This Boss is able to switch places with a player at random moments so the boss will teleport to the place where the player was standing and the player will teleport to place where the boss was standing. Why I Made This A Special Ability You Ask, Well i noticed when people are fighting Drago {The One And Only Boss In The Game} they are always camping in places where the boss cant get them and then they keep hitting the boss till it dies, or another thing i noticed is that when players are fighting Drago they tend to like trapping him in a corner and kill him by swinging their sword at the boss like a mad man. So in conclusion by adding this feature the boss cant get trapped in a corner and cant be camped by the player because it ill switch places with the player. -This boss can shoot wither skulls like the normal wither and it will knock you back as far as TNT blast you back, also it does the same damage and gives you the same De-Buff. Potion Buffs/Weapon Enchantments: -Speed 2 -Regeneration 1 -Strength 1 -Restiance 1 {Only When It Is Down To 10 Full Harts} -35 Full Harts instead of 10 Full Harts like a normal player has Diamond Sword Enchantments: -Lifesteal 3 -Sharp 6 -Unb 3 -Fireaspect 2 Diamond Armour Enchantments: -IDK what it is called but it gives you extra regen and resistance when you kill a player/opponent -IDK what it is called but it gives you extra harts -Protection 10 -Unb 3 -Spiked 2 {all pieces of armour} *The mob will drop one of those items and 5 gaps when it dies, If its possible can the creator of this boss make it sound like a gast is dying instead of the sound when a normal Wither skeleton dies* Some Other Things To Note: -The terrin changes for the WarZone will need to add a structure like the Nether Fortress and some pillars but the only main change will need to be that the ground has to contain lava pools but only small ones. {NOTE: I will create the structure for the boss so you can just world edit the structure in} If someone could help me that would be great. Tagging; @aXed And @Arjenpro And @xph11
*This Is Only One Boss, More Will Be Posted Tomorrow!* I didn't have enough time sorry and comment if i misdeed anything that should be added to the mob details and also comment some of your ideas and I'll consider them!
*Update*The enchantment of the sword wa reduced to sharp 6 and the buff for strength was reduced to strength 1, hop this helps level out the playing field.
I think this is a decent boss. Because our gold "Drago" boss is WAAY TO OP, you need an army to kill it xD This kind of boss will take maximum 3 players, and minimum 1 player [with a few gappies and some skillz like me ofc] +1 I liek dis.
I plan to reduce and increase the mob health, strength and so on the make it fair for the players. And yes I also agree that drago is a bit to op,
1+ 1)Allow AFK-Machines - 2)Add pigman Spawners to shop 3)Increase the spawner limit to 8 spawners each chunk 4)Increase Hopper limit if there is any to unlimited