So @KinqCake Asked me if I had any good idea's to "Improve" or change creative up a bit. Well I came up with an idea I kinda saw somewhere else (Not sure about this). Either way, my idea is making a different world for creative, now we got small plots as well, why not use these small plots to make a kind of "different" game play, this different game play would be having survival mode in stead of creative, build your plot in survival mode. Now you'll be asking me "What about resources?". Well I thought maybe you could start with a bucket of water, some seeds and a hoe. With this you have a kind of survival game play in a creative world where no resources are to be found in the wild. Kind of like a farming game you'll have to farm your way to the top, grow crops maybe farm apples, tree's or make a pond and fish. The point of the game is selling your farming items for money, with this money you can buy materials like blocks, materials or more seeds. (If possible even farm animals but not sure if possible). Ok so now that you have the basic concept of what I've explained I'll sum up the idea's of this concept. Spawn: An item shop where players can buy and sell all kinds of stuff, maybe even adding the possibility to buy plots with IG money as well so they can expand and make bigger farms, etc. Plots: every player gets 1 area to build as big as the small plot area now, maybe give donators and above more plots as usual (Or just bigger plots in stead if possible). Money: Money is gained by selling your items farmed up by any means possible and used to buy every kind of material to improve your farm and plot. Perks: Having the same pets and particles as creative, giving them a slightly smoother start like adding melon seeds in their starting inventory or having a donator shop with materials like seeds for sale, maybe having like prison a multiplier on their item selling. I'm sure you can think of several perks every donator rank could get to boost their start or have a slight advantage. Shops: Adding personal shops for people to sell and buy their own items (Maybe due multipliers) could be possible. Now why this, well as prison, survival, skyblock, skygrid or any other game mode, some people might just like building farms and selling their items, games like farmville and alike were and are still pretty popular, there might be people who'd enjoy setting up their small little farm and surviving and becoming the balancetop. I personally rather farm up and sell my items then mine all the time. Maybe this would add to a refreshing thing for creative and the people in it to have a go-to survival experience still close to their original game format. Hope u liked the "basic" concept which still needs a lot of polishing and probably adding idea's to it to make it shine. EDIT: Maybe adding challenges like "Make a tree farm" (Which u only can by buying sapplings). "Make a house". and things alike. Thx for reading. TLR: Make a game mode in creative where you can farm in survival mode and buy and sell blocks.
nei i wantz /give and op itemz for donatorzz sell emz and getz moneyz i mean enable command blockzzzzzzzzz kek
+1 and maybe there can be in game ranks and every time you rank up you start over with a bigger plot and new seeds you can grow Wut u think @Myshadow
Creative mode still would be available this is just a side world where you can go and have a challenge in stead of your normal kind of game. Being creative is all about using your imagination to create something, this game mode would still provide the creative gameplay but with an added difficulty of having to get your own materials.
The legacy ranks should not matter on this part of the creative server. So no fly etc. Fair for everyone. And also, with the money you should be able to buy plots c: . @Myshadow what do you think?