Everyone knows that there are currently some underused kits. The ones i suggest changes for here are Defender, Healer, Lumberjack, thor and succubus. Mind that also Riftwalker (http://www.guildcraft.org/threads/anni-riftwalker.3748/), Mutant, Zombie and maybe berserker are not used very often. -Defender: There have been many suggestions for buffing this kit in the past, however none have been inplemented ingame. Changes like these would be nice: Extra damage vs players when standing near the nexus (+ 1 damage or 1/2 heart) Spawning with a stone sword Extra anni xp for kills near the nexus, as you dont get a lot of kills defending Some kind of ability that gives mining fatigue to attackers -Healer: Healer is pretty useless at the moment because the only thing you can do is place a healing totem. An ability to heal yourself and players around you would make the kit better; like healing all players (including enemies) around you 3 hearts, with a cooldown of 40 seconds. -Lumberjack: Basically only useful for gathering wood, and even in that its bested by thor because thor spawns with a gold axe. Changes like these would be required to make the kit better: +2 damage with axes (+ 1 heart, so its like warrior of same type + sword) Ability to get sharpness enchants on axes, otherwise the extra damage would still be useless 2x damage on armor when attacking with axes. -Thor: At the moment thor is not really useful because of the inaccurate attack and long cooldown. Changes like these would be nice: The ability will target players and not the ground, so you will be guaranteed to hit The enemy gets slowness I for 3 seconds when struck Increase the true damage to 3 hearts Does AoE damage in a 2 block radius from the struck player -Succubus: At the moment quite buggy and could use some buffs: Cooldown dependent on amount of hp drained, its quite annoying to wait a full minute for stealing 1/2 hp. Speed 1 for 3 seconds after succesfully draining someone (Ability to overcharge heathbar up to 2 adsorption hearts, which dont regen) These are my ideas, please comment with what you think of them or with ideas of your own Idea from Soga: To which i also added increasing the speed buff to 3 seconds ~zwaan111
Agree with all ideas, especially the cool-down of the Succubus ability to drain life being less cool-down or buffed. +1234567890
+1 @zwaan111 Please add also jumper - 1/5 fall damage after use the ability for 2 seconds since it's "Jumper" (I always die because of fall damage, and no fall damage is too op) - Change ability's sound since it's the same as TP - Add sound when ability is ready like acrobat - Spawning with a wooden sword
I think jumper would need a stronger buff to become useful. By the way, why would jumper have to spawn with a wooden sword, it does as much damage as a gold sword? Extending the speed II to 3 seconds and also giving jump boost II would make the kit more useful i think.