It took me really long to come up with these upgrade suggestions so please leave a comment of what you think is right or wrong. -SPECS UPGRADES- Stone Sword [1500 XP] Stone Pickaxe [500 XP] Stone Axe [500 XP] Chain Chestplate [2500 XP] Chain Leggings [1000 XP] Chain Helmet [500 XP] Chain Boots [500 XP] Chain Armor Set (in vicinity of nexus) -Defender Only- [10,000 XP] Iron Sword [10,000 XP] Bow with 16 Arrows each click [2500 XP (Bow)] [1500 XP (16 Arrows)] ENCHANTMENT {Punch 1 on bow (if added to kit)} [2500 XP] ENCHANTMENT {Power 1 on bow (if added to kit)} [5000 XP] ENCHANTMENT -Archer Only- {Power 2 on bow} [10,000 XP] ENCHANTMENT {Sharpness 1 on Stone Sword (if added to kit) [10,000 XP] ENCHANTMENT {Knockback 1 on Stone Sword (if added to kit) [5000 XP] ENCHANTMENT {Knockback 1 on Iron Sword (if added to kit) [10,000 XP] ENCHANTMENT -Miner Only- {Efficiency 2 on Stone Pickaxe} [5000 XP] ENCHANTMENT -Lumberjack Only- {Efficiency 2 on Stone Axe} [5000 XP] ENCHANTMENT -Handyman Only- {Efficiency 2 on wooden pickaxe} [5000 XP] 10 Coal, 2 Furnaces -Miner Only- [2500 XP] Potion of healing [10,000 XP] Potion of healing 2 -Archer and Warrior Only- [10,000 XP] -KITS UPGRADES- Acrobat: Upgrade #1 - Longer Sprint [5000 XP] Specs Upgrades Available Archer: Upgrade #1 - +1 Higher Damage with thrown objects [5000 XP] Specs Upgrade Available Assassin: Upgrade #1 - Longer effects with Leap [5000 XP] Upgrade #2 - Less timeout of leap [10,000 XP] Specs Upgrades Available Berserker: Upgrade #1 - Maximum of 16 hearts (per kill) [5000 XP] Specs Upgrades Available Cat: Upgrade #1 - Higher Claw damage [10,000 XP] Upgrade #2 - Thicker "Body" for more protection [10,000 XP] Specs Upgrades Available Defender: Upgrade #1 - Higher Regeneration buff in vicinity of nexus [5000 XP] Upgrade #2 - More experience points gained by kills in vicinity of nexus [10,000 XP] Specs Upgrade - Chain Armor set (only in vicinity of nexus) [10,000 XP] Specs Upgrades Available Enchanter: Upgrade #1 - Higher chances of obtaining an experience bottle Upgrade #2 - Quicker level succession Specs Upgrades Available Handyman: Upgrade #1 - Higher chance of increasing nexus health [5000 XP] Specs Upgrades Available Healer: Upgrade #1 - More healing [2500 XP] Specs Upgrade Available Jumper: Upgrade #1 - 20 blocks teleport [5000 XP] Upgrade #2 - Speed time increased [2500 XP] Upgrade #3 - Teleport through walls [10,000 XP] Specs Upgrades Available Lumberjack: Upgrade #1 - Triple wood yield chance [5000 XP] Specs Upgrade - Efficiency 2 Enchantment to Stone Axe [5000 XP] Specs Upgrades Available Miner: Upgrade #1 - Double ore yield chance [5000 XP] Specs Upgrade - 10 Coal, 2 Furnaces [2500 XP] Specs Upgrades Available Mutant: Upgrade #1 - Bigger chance of obtaining a positive effect [10,000] Upgrade #2 - Bigger chance to mutate an enemy with negative effect [10,000 XP] Specs Upgrades Available Pyro: Upgrade #1 - Always ignite and enemy by hit [10,000 XP] Specs Upgrades Available RiftWalker: Upgrade #1 - Rifting causes smaller chance of weakness [10,000 XP] Upgrade #2 - 4 Allies can be taken along [5000 XP] Specs Upgrades Available Scorpio: Upgrade #1 - Comes with two hooks each for pulling or pushing. [10,000 XP] Specs Upgrades Available Scout: Upgrade #1 - Permanent speed 2 [5000 XP] Specs Upgrades Available Spy: Upgrade #1 - Maximum of 20 block radius of vanishing [10,000 XP] Specs Upgrades Available Squid: Upgrade #1 - Longer blindness effect to enemy by "Spray" [10,000 XP] Upgrade #2 - Speed 1 in water [10,000 XP] Specs Upgrades Available Succubus: Upgrade #1 - Once 30 Seconds to suck remaining lives of an enemy [10,000 XP] Upgrade #2 - 50% enemy health can cause them to die instantly [25,000 XP] Upgrade #3 - No damage due to enemy's health [25,000 XP] Specs Upgrades Available Swapper: Upgrade #1 - Once 6 Seconds, Swap [25,000 XP] Upgrade #2 - Slowness 2 to enemy for 6 seconds [10,000 XP] Specs Upgrades Available Thor: Upgrade #1 - Chance of getting a double lightning on your enemy [10,000 XP] Specs Upgrades Available Transporter: Upgrade #1 - Teleporters aren't broken on-death [10,000 XP] Upgrade #2 - 2 Teleporters can be placed by one player [10,000 XP] Specs Upgrades Available Vampire: Upgrade #1 - 40% chance of sucking life of a player Specs Upgrades Available Warrior: Upgrade #1 - Chance of 2+ attack damage [5000 XP] Specs Upgrades Available Zombie: Upgrade #1 - Stronger melee attacks [5000 XP] Upgrade #2 - Higher chances of healing and poisoning [10,000 XP] Specs Upgrades Available Slime: Upgrade #1 - Higher chance of blinding the enemy Upgrade #2 - Slowness 2 on slime trail Specs Upgrades Available Flyer: Upgrade #1 - 10% chance of shooting people in the sky [10,000 XP] Specs Upgrades Available Farter: Upgrade #1 - Less chances of Backfire [5000 XP] Upgrade #2 - Longer nausea on enemies [10,000 XP] Well, those came in my mind, leave suggestions below and make sure to vote please Good day to you!
This is pretty nice, but if all the classes had the same amount of upgrades, I think it would be better. But, I really like the idea.