»[Anni] Suggestion for Anti-Void PvP Loggers

Discussion in 'Suggestions & Feedback' started by IcyTea, Dec 17, 2015.

  1. IcyTea

    IcyTea Nimble Knuckle Member

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    Some of players who keep doing pvp logging, don't get against my suggestion (Only if they will add it)
    Maybe some NPC Player Detection for Anti-Void Pvp Loggers.
    They can add combat tag plugin so if they pvp logged on void while hitted, they will be punished, like 10 minute ban to prevent loggers from joining, or kill command.

    - or -

    Some of my Example for anti pvp log,

    DONT MIND THESE, ITS JUST AN EXAMPLE

    Yvalue=[minBlock(Bedrock)-500]
    Testfor @p[minBlock(Bedrock),Yvalue]

    First, It will detect if the player is inside of minBlock and Yvalue. If the player is outside of the range, the trigger will not toggle, It will detect if the player is inside the range.
    Testfor @p[score_(movement)_min=1]
    Kill @p[minBlock,Yvalue]
    Strings:
    - Fly
    - Walk
    - Drop
    - Jump

    Now, If it Detects the player inside of the range, It will detect the movement. It will not trigger the kill command if one or more movement list thing is active. Once a player is not moving, or not doing any actions, the trigger will toggle the command /kill

    I hope you guys understand this, and I hope this will be added on annihilation, to prevent pvp loggers from saving their stuff.

     
    #1
  2. Chisagu

    Chisagu Eternal Poster Member

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    Well players that purposely jump to void already have to suffer the consequences.
    Next time include proof when you report them so they get banned for bug abuse.
    Also sometimes when players get knocked to void, they can scout, acro, assassin away so i dont think it would be fair to get them instakilled/banned. :/
    I would also like to point out that sometimes, player unintentionally/accidently diconnect in void so its not fair.
     
    #2
  3. IcyTea

    IcyTea Nimble Knuckle Member

    Messages:
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    Ratings:
    +134 / -0
    It will detect if a player is moving(Grapple from Scout, Acrobat Jump, Assassin Leap) inside the range. If they aren't moving, kill command will toggle for 5 seconds.
     
    #3

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