-=Phobia Kit=- Cost: 25,000 XP Explanation: You are the terror, plant fears in your foes and feed yourself with their phobias Use your Toxic Gas (which has a ratio of 4 blocks) and harm your enemies' minds, filling them with their worst nightmares. Dealing Wither I, Slowness I, and Blindness I for 8 seconds. Each time you kill an enemy affected by your Toxic Gas, you gain Regeneration I and Saturation I during 6 seconds. The duration's limit of your advantage is up to 30 seconds. Upgrades: -= Upgrade I: Toxic Chemicals =-15,000 xp Your experience with toxic chemicals developed a more effective way of using the Toxic Gas, now it adds Weakness I and the effects increase to 12 seconds. -= Upgrade II: Fear Mask =- 15,000 xp Now you wear a mask that allows you to extract advantageous particles of your toxic gas, this mask grants you Strength II for 5 seconds when you use your Toxic Gas. -= Upgrade III: Emergency Drug =- 20,000 xp Years of striking with your toxic gas has taught you that you don't always win. Spawn with an Emergency Drug, this drug gives you a chance to heal or escape, left-click the drug to choose between the Healing Drug and the Escape Drug, the first one regenerates 3 hearts of your health, and the second one gives you Speed II during 6 seconds to escape from your foe. -= Upgrade IV: Biochemistry =- 25,000 xp Your mastery in biochemistry found a way to improve your Toxic Gas and your Healing Drug, now the Toxic Gas adds +1 level to all the negative effects (Wither II, Slowness II, Blindness II, Weakness II) and the Healing Drug regenerates 5 hearts of your health. Reminder: This kit is just an idea that came out, any Nerf/Buff needed for a balanced game is totally allowed.
A question How is the gas placed? Is it like thor where you just click an area and it activates there? or does it just spawn on yourself also what's the cooldown on the abilities? Anyways, here's my feedback: Kit: The kit itself isn't the worst idea, it offers an alternative to warlock and penguin adding another crowd control kit. But the kit is way too powerful for it's cost, and even if it was more expensive, it would still be busted. Ability: The ability is decent, as I said it adds another crowd control mechanic. But, depending on the cooldown, you could potentially gain perm regeneration 1 in a farming scenario, which isn't too big of a deal, but it's quite a bargain for a 25k kit at level 1. Not mention the blindness and slowness is amazing for dueling other people 1st Upgrade: Pretty powerful upgrade for 15k, by extending your smoke duration, you could buy time for the next ability in which as I said, will give you perm regeneration 1. Then giving the enemy weakness will reduce their damage allowing you to increase your sustainability. 2nd Upgrade: Decent upgrade, the strength 2 will give sudden bursts of damage for dueling 3rd Upgrade: Ok this is a very powerful upgrade for 20k, depending on the cooldown. You already get regen 1 from your toxic gas which give you pretty good sustain, and you take less damage because the enemy has weakness. Having this ability that heals you 3 hearts? Um i'm not sure that's a good idea. The speed 2 can be used for dueling or running away with the blindness from the gas 4th Upgrade: Well, by buffing the debuffs you take even less damage because the enemy has weakness 2 now, not to mention they are basically crippled with the slowness 2 and blindness. Then furthermore, buffing the drug to heal half your health? Um no. Suggestion: - Cap the regen at a max of 15 seconds per ability, and make sure the cooldowns don't overlap which will extend it - Raise the price of the kit [probably 30k for level 1] and the upgrades - the healing drug should instead give you absorption 1 and resistance 1 for 10 seconds - The final upgrade for the healing drug should be absorption 2 and resistance 1 for 20 seconds Good job though! would love to see this added
Well this is so op . Imagine an vampire iron guy wity P2 and sh 2 . Vs a lvl 4 phobia. dont even need use hax to kill.
In my opinion the kit has an excellent concept, but the price may be a bit low as the kits abilites get insane. I think the kit should be at least 30k as it is a good kit from the start and with upgrades it just gets better and better. On the first upgrade, I agree with you on almost everything, but maybe it would be better to have the blindness stay at 8 seconds or increase to 9 or something, as it would be pretty op having a fight with an enemy who's blind for over 10 seconds. Just my opinion. The second upgrade very good for certain situations... I like it. The third upgrade... well it is very op for 20k (what @Bonsuno said) how about it would be regeneration 2 for a few seconds or resistance 2 or something, I'm not sure The last upgrade should not be 25k (lol) for how op it is. There is basically no stopping a person who has max Phobia so the price should be way higher. Like if Enchanter has a last upgrade costing 50k then this can too. Around 40k would be good, despite being a lot for an upgrade. Price changes I would make Phobia: 30k Toxic Chemicals: 15k Fear Mask: 20k Emergency Drug: 25k Biochemistry: 40k Meaning maxing this kit would cost a total of 130k which in my opinion would be totally worth it (even for that price) I really like the concept of this kit and I hope it gets added in the near future +1
Overall good idea but i feel like the effective time of 8 seconds is a bit too much? Though you did mention we can balance it. If balanced would i like to see this in the game? Maybe but my opinion may change.