So here's two suggestions put into one. As of right now in Anni beta, the bosses are very solo-based, meaning people will be greedy on teams and fight each other for the buff, i.e. fighting in chat. It'd be nice if the boss is more team-based, since Anni is about team work. This can work in two way Idea one: Give the boss more health, more challenging, and gives rewards to whole team. The boss is currently at around 100 HP to 200 HP. Maybe you can bump it up to around 400 HP and give it different attacks, possibly it's own portal and goes into an arena. The amount of XP given will lower as the phases go on, such as Phase II: 30 XP; Phase III: 25 XP; Phase IV: 20 XP; and Phase V: 15 XP. The boss could spawn once or twice at phase 2, and move on to spawning once every phase. The buffs will be nerfed, since the whole team will be getting it, and you can choose from different things. The icon for the buff can be an Ender Dragon Egg. Suggestion 2: Make a new boss that spawns after phase 5. Bigger boss, better buffs for whole team, a lot of HP (1,000) and more XP given. It'll give 75 XP, and will spawn every 15-25 minutes. I'll be editing this, since I can't type shit on a phone.
First thing this is too similar to shotbow and don't try to deny it me and you both know the portal thing is from them and the ender dragon item that the whole team receives I like suggestion 2 doe but i dont like that your idea isnt orginal
Well it's hard to think of a different way it is now.. It doesn't have to be the same portal/arena and the buffs will obliviously be different but aw well
I must say, I kind of do prefer the shotbow thing, the whole team can get special items. In anni beta, people are really greedy and eager about defeating the boss and getting the only item in the chest, so it ends up that only 1 person can get the drop.