So as we already have Vampire and Zombie, I thought of two other Scccccaaaaarrrrrry kits. Beast You are the buffWhen you spawn in an annihilation game, there are these items: Golden sword, wooden pickaxe, wooden axe, and a "Spawn wolf" egg labeled "RABIES." You also have a passive ability. When a beast sprints, it has normal speed for 5 seconds. After 10 seconds, it turns into speed I. After 25 seconds, it turns into speed II. After you stop sprinting, the passive resets. This is good for catching up to a prey after it runs in battle. When you right click the "Spawn wolf" egg, you will gain a 20% chance of inflicting nausea on an enemy for 6 seconds and you gain a 20% chance of inflicting poison effect for 4 seconds. (Not sure if there is a "bleeding" effect.) You also gain speed II. All of this lasts for 15 seconds. The cooldown is 40 seconds. However, there will be nausea effect for 5 seconds right after the ability. Goblin You are the thiefWhen you spawn in an annihilation game, there are these items: Stone sword, wooden pickaxe, wooden axe, and a "Lime dye" item labeled: "Rob." This kit will be good at assassinating people in mines and taking their stuff away. Whenever you hit an enemy, you have a 10% chance of stealing your opponents items, but not including their hotbar. Also, when you right click "Rob," you will gain a 12% more chance of stealing. Also, you receive speed I. The cooldown of "Rob" is 30 seconds. When you fail to kill an enemy, run away and check your inventory. Something might be there....... Please leave feedback! @Wurpotato Both kits are 25000xp. And the "Werewolf" in the poll is "Beast"
Not sure if the Goblin will be very team-orientated nor particularly helpful on its own, but I do like the Werewolf idea. About the bleeding effect; Poison I lasting for only 5 seconds will do some damage, whereas Poison I (1:30) leads the target to half a heart at 1 minute and continues to reduce their hearts whenever they are regenerated. I think wither is way too situational: it would only worry a person who has the capability to heal themselves, ie. a farmer with gapples, regen, health pots ect, and even then, lasting only for 3 seconds, it would only worry a farmer who knew he was on low health anyhow. My point with the wither effect is going to turn out pretty bloody useless. Replacing it with a short-lengthed poison effect is going to be way scarier, and leaves a mark on someone's health even if they manage to kill you.
For me: Werewolf: It's kinda OP for me. It's fun to chase down running 'prey', but why don't you make some down for that kit? I mean, you can keep speeding up, way quicker than Scout, and don't worry about heavy armor stuff because no speed limit when wearing those armor. If there isn't any weakness in that kit, nah it's too OP. Goblin: Umm, this skill is more to self-use, and will the skills only applies on phase I and II only? It wouldn't be very effective for the entire game, then :3 It's good for immediate rushing on early phase, but then what? Perhaps adding some weaknesses to this kit as well for the balance?
Thx for feedback @blaizor and @Etro18 -Edited- Nerfed the time of speed I and speed II. Changed wither to poison.
I dont like goblin it shuld be like, u have 30% to steal the item ur enemy is holding at every hit, GOODBYE SHARP IV... MUAHAHAHA
Yeah I was thinking about that, but it might be hard to program. I'll add another question in the poll for that. =Edited= Ok I added @Derp-_- 's suggestion. Thx for reminder! Changed from inflicting blindness to adding 30% of stealing an item from an enemy's pockets.
When you right click the lime dye, you gain 30 more % of stealing a random item so the percentage becomes 1/2. Also, you receive speed I.