Monk Cost -: 25000 XP You are the Holy Warrior Every 30 seconds, you can right click your ender pearl entitled "Retaliate" which will absorb any damage you take for 3 seconds. You also have a chance to heal any teammates around you when you hurt your enemies. Knight Cost -: 25000 XP You are the Gladiator Every 45 seconds, you can right click your Redstone entitled "Advance" which will grant you 4 hearts of absorption and resistance for 14 seconds. However, you throw caution into the wind, dealing +2 damage, but also taking +1 damage, from enemies, and any time an enemy hurts you, you have a slight chance to gain weakness for 6 seconds, without the buff given. Beastmaster Cost -: 25000 XP You are the Tamer Every minute, you can right-click your bone entitled "Learn" which will target any person near you, including teammates. If they are assassin, you gain their ability of leaping down and gaining the buffs. If they are acrobat, you can no fall damage and double jump. If they are archer, you can +1 damage with bows, enchanted bow, and 16 arrows. Basically, you learn that enemies moves. This only lasts for 15 seconds, and each class has their normal cooldown. Thief Cost -: 25000 XP You are the treasure hunter. Every 30 seconds, you can right-click your emerald entitled "Steal" which will take out a random item of an enemy's inventory to your inventory, and it cannot be something they are holding. They are agile, and any time they steal, they gain speed 2 for 7 seconds. They grew up in the streets, taught to steal, and aren't made into fighters. They do -1 damage because of this. Leviathan Cost -: 25000 XP You are the Wave Every 30 seconds, you can right-click your lapis lazuli entitled "Splash" which will deal massive knockback and 2 hearts of damage (depends on armor) as well as a water breathing effect for 15 seconds. If more than 2 people get attacked by your Splash, you get speed for 4 seconds. ~pls accept me ;-;
I like the ideas of the Knight and the Beastmaster. However, the Knight should only have resistance for 10 seconds, not 14.
Monk (tweaked): +no knockback taken when hit by enemies while using "Retaliate" Thief (Tweaked): "Steal" will only steal an item if the enemy is within ~10 blocks away. Gives SpeedII and LeapII, but -1 damage (stacks with base -1 damage, so -2 in total if used "Steal")
knight is like a remade version of warrior thief is too op i like the suggestions, hope it gets added ~ Griffin3039
No Kb = not being pushed off map. Which is a + Thief class sounds like a class, where your main goal is to steal. SpeedII and LeapII are added to help you run away, and -1 damage is to discourage the player to attack. (total of -2 damage) (Again, if it were to be added, it would obviously be tweaked, and it would have be tested too)
> Exactly a warrior class for 25k >How is thief too op? Tell me instead of saying "oh it's too op btw. pls nerf it" like why do ppl do that -.- >ty :3
idk man...i like it how it is....we'll see how others think of it. @TheCatsKing @KinqCake @anyadminever