Add a command where we can pay other players with xp (Idea By Wurpotato) o----------=====]~*~[=====----------o Phantom Desc: You are the doom. Curse Enemies with your Ability. Fail to extinguish enemy will apply curse to yourself. Tools: 1x Wood Axe 1x Wood Pickaxe 1x Compass x1 Wither Skull named "Curse" Curse: When Using the Ability, Attackers on a small area will be cursed for 5 seconds. Curse effect Deals 1 damage every hit on enemy, (For Example, every click of any weapon you have will deal you 1 damage). Fail to kill the enemy inside 15 seconds will add 40 second cooldown and apply curse to yourself for 30 seconds. effect will not remove if you got killed. cooldown: 20 seconds (Adds 40 second if fail to kill an enemy inside 15 seconds, only works if ability is toggled) Passive: You have 5% chance to curse enemies for 1 second. Pros: Good for Farm Rush and striking foes on Mines Cons: Applies Curse to yourself if you fail to kill a player o----------=====]~*~[=====----------o Chrono (Kit idea from the previous thread, but some change) Desc: Alter Time with your Ability to Warp on your previous Timeline. Tools: 1x Wooden Sword 1x Wooden Axe 1x Wooden Pickaxe 1x Compass 1x Clock named "Time Warp" 1x Enderpearl named "Recall" Time Warp: Using the ability, You have to right click the ability on the ground, and Runes (Redstone Block) will be placed on the ground, applying speed 2 to yourself, and you are able to flee from enemies and teleport back to your destination where you toggled the ability for 5 seconds. After Warping back, 4 hearts will be added. Be warned, If enemies camp on the runes, they will deal massive damage to yourself . Ability will not work near the nexus. cooldown: 20 seconds ability will work on Weak armor (10 armor points below). Recall: Using the ability, you will be teleported on your base for 10 seconds. Ability will not work if you moved. And gives you weakness 2 for 40 seconds after teleporting back to your base. Ability will work once. If you got killed, cooldown will start, and ability will work. Cooldown: 180 seconds Recall Will not work near of enemy Base. Pros: You can Escape from enemies and Gain health when you're in danger, Especially from Scorpios, and Swapper Traps Cons: Enemies can camp on your runes, and deal massive damage to yourself o----------=====]~*~[=====----------o Zapper (Electron kit, by PixelTM, but improved) Link to PixelTM's Kit Suggestion: http://guildcraft.org/threads/anni-electron-kit.620/ Desc: Zap Enemies with your Ability, applying shock effect to extinguish an enemy. Tools: 1x Wooden Sword 1x Wooden Axe 1x Wooden Pickaxe 1x Wooden Shovel 1x Compass 10x Flint 2x Iron Zap (Passive Ability) Every Hit, 10% chance of an enemy will be Applied Shock Ability to a single enemy for 15 seconds. Shock effect deals 1 damage and applies slowness 3 for 1 seconds. (both effect will toggle every 5 seconds). Allies/ Enemies can be affected by shock when they hitted the affected enemy. Ability will work if you have 5 Flint and 1 Iron on your inventory, or else, it will not work. Zapper kit are Immune to Shock Ability. If a Zapper kit was attacked by another Zapper kit, there will be a chance of an Enemy Gaining Speed 1 and Heals 1 heart for 1 second, Both effect will toggle every 5 seconds. Allies/ Enemies still get Negative Effects when a Zapper got affected by shock. Pros: Able to catch up enemies when slowed, and they deal damage every 5 seconds. good for killing Group Attacks. Cons: Allies can be affected when they hit the enemy with shock effect, and gives positive effects on another zapper kit. Requires Iron for ability to work o----------=====]~*~[=====----------o Chemist Desc: You are the Alchemist. You are able to brew faster, and supply brewing, or potion on an Alchemy runes. Tools: 1x Stone Sword 1x Wooden Axe 1x Wooden Pickaxe 1x Compass 1x Ender Portal Frame Named "Runes" Runes: Same as Transporter Kit, The Alchemy Runes can be placed, and Will supply Random Brewing Materials, or Potions every 20 seconds. Runes will disappear if an enemy destroys it, or if you got killed, or if runes will disappear for 2 minutes. Alchemy Runes Supply Brewing Matierals, depending on Tier: Tier 1: (60% chance) 0-10 dirt 1-5 coal 1-2 Rotten Flesh 1-5 wool 0-5 Glass Bottle 1-2 Spider eye 1-5 Glowstone 1-3 gunpowder 1-3 Mundane Potion Tier 2: (25% chance) 1-2 Nether Wart 1 Awkward Potion 1-2 Golden Carrot 1-2 Magma cream 0-3 Fermented Spider Eye 0-1 Weakness potion 0-5 Gold Nuggets Tier 3: (10% chance) 1 Sugar 0-2 Glistering Melon 1 Puffer Fish 0-2 Fire Resistance Potion 0-1 Instant Health Potion (II) 0-4 Water Bottles 0-3 Gold ingots Tier 4: (4% Chance) 0-1 rabbit's Foot 0-1 Regeneration Potion 0-1 Invisibility potion (Ext) 0-3 Brewing Stand Tier 5: (1% Chance, Phase 4 only) 0-1 Ghast Tear 0-1 Blaze Powder 0-1 Poison 2 Potion (Splash) 0-1 Strength Potion 0-1 Jump Boost Potion Cooldown: 450 Seconds (40 second deduction, if successfully killed a player) Passive: You will get Small amount of xp every item drops on the runes. A Permanent Weakness Effect will apply on you. And you can Brew faster than others, Some Potions doesnt give you effects, like: Potion of Regeneration (I&II, Splash, Extended) Potion of Strength (I&II, Splash, Extended) Potion of Poison (I&II, Splash, Extended) Potion of Invisibility (I&II, Splash, Extended) Potion of Speed (I&II, Splash, Extended) Pros: Supplies Brewing Materials, good for helping Farm Rushes. Cons: You cant Use some Potions, gives useless Materials, and long cooldown.
The Chemist idea is avalable by a newer update of AnniStarterKits (plugin) Soo yeah,its named Alchemist,gets a private brew (disappears when u die) and random ingredients
I didnt know any of that x) But this is quite a different one. It's a bit like Transporter kit, But it drops Random brewing materials.
If u can pay to another person i can set 2 account , 1 is playing and 1 just stand still that mean i will get double xp