»[Anni] kit idea: Desolator

Discussion in 'Suggestions & Feedback' started by zwaan111, Jan 30, 2016.

  1. zwaan111

    zwaan111 Quick Digit Member

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    Desolator

    =========================================================================

    "You are the poison"

    "You can poison a small plot of land, or poison your enemies with radiation. You are also immune to all status effects caused by others because of your protective suit. However, you cannot use both your abilities at the same time and your suit makes you weak to fire."

    Spawning items:
    Wooden sword
    Wooden pickaxe
    Wooden axe
    Nexus compass
    Enchanted emerald named: "Radium"

    Abilities:

    1. Poisioning land. The desolator turns a piece of land into a desolation. Right clicking the ground with your emerald will turn the block you were clicking at to emerald ore. This emerald ore (radioactive source) will inflict poison I to all enemies who come within 6 blocks of it and poison II to all enemies who come within 3 blocks. The poison lingers for 3 seconds after moving out of the affected area (1 heart of damage with poison I). You cannot place this in nexus areas and you cannot place it if there are enemies withing a range of 8 blocks from where you try to place the source. Enemies can destroy the source by either killing you or hitting the source.
    You cannot place more than one at a time and the ability has a cooldown of 60 seconds. Placing a new source destroys the old one. You can collect the source by right clicking it again.

    2. Poisioning enemies. If you dont have a source placed, you can right-click enemies with your emerald to inflict poison II for 3 seconds (2,5 hearts of damage), slowness for 2 seconds and hunger for 10 seconds. This has a cooldown of 40 seconds.

    Passive: you have a 5% chance to inflict poison I for 3 seconds on each hit (1 heart of damage).
    Passive: you are immune to splash potions and other status effects caused by other players
    Passive: burn time increased by 50%

    Note: the cooldowns of both abilities are shared
    =========================================================================

    Pro's:
    You can deny enemies movement space or protect a mid base / tunnel or even poison a tp location.
    You are immune to status effects caused by outside occurences (excludes normal potions).

    Cons:
    You have a long cooldown on your main ability and you cannot use your second ability while you have a source placed, or while the cooldown of the main ability is still running.
    You are also immune to splash potions thrown by allies, and healers.
    Poison cannot kill enemies and the damage is not done instantaneously.

    -==+=+==-

    Tell me what you think of this
    ~zwaan111
     
    Last edited: Jan 30, 2016
    #1
    • Like Like x 1
  2. nielsbrugemann

    nielsbrugemann Journeyman Member

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    ik vind het opzich een best goede kit alleen poison 2 is denk te erg. +1
     
    #2
  3. Rockstar9537

    Rockstar9537 Ancient Poster Member

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    I would reduce the cooldown to 60 seconds 120 seconds means we can use it 5 times in one phase

    too underpowered
     
    #3
    • Agree Agree x 1
  4. zwaan111

    zwaan111 Quick Digit Member

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    Edited to 60 seconds.
     
    #4
    • Agree Agree x 1
  5. KinqCake

    KinqCake Watermelon Member

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    Sorry I don't like the idea.
     
    #5
  6. OMGMINECRAFT [C.A.D]

    OMGMINECRAFT [C.A.D] Honorary Poster Member

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  7. Borderline

    Borderline Journeyman Member

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    I don't like the idea, poisoning land? Seems way to overpowered. -1
     
    #7
  8. zwaan111

    zwaan111 Quick Digit Member

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    The thing is that it isnt dangerous as long as the enemies dont walk in it
     
    #8

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