Imagine if there's Daily Quest in Annihilation, expnsive kit will be easier to unlock Daily Quests idea: Kill 50 enemies before phase III - reward 50xp Do 20 nexus damage before phase III - reward 50xp Get 20 levels - reward 50xp Kill 50 enemies wih a bow 50xp Mine 25 diamond ore - reward 75xp Play anni 5 times (Any phase is acceptable) 50xp Win 3 games - 25xp Win 3 games in a row - 60 xp Stay near the nexus (15x15 area starting from nexus) for about 25mins, the timer will stop if you go out from 15x15 area, and timer will resume if you go back again. timer will not reset to 0 if you go out. - reward 50 xp You can do a quests 7 times a day only ========================================================================= Life time Quests (Not repeatable) Aquire 10 kits - 150 xp Kill 2,000 enemy - 200 xp Eat 50 Golden apple (Enchanted) - 100 xp Make 300 of any kind of potions - 150 xp Kill 50 Boss (any) - 150 xp Mine 5,000 Iron ore - 150 xp Mine 5,000 Gold ore - 200 xp Mine 5,000 Diamond ore 300 xp Have a death for atleast 1,000 - 100 xp Enchant 3,000 (any tools/armor/sword) - 200 xp Kill Staff 1,000 times (Mod/admin) - 250 xp I will add more later if i have another challege/quests idea, let me know guys if the xp rewards are too Low or too High
Kill a player with a bow 50 xp? -1 I don't want the game to be easy, it is challenging to farm rush killing etc. even voting ruined it ez 450 xp 1 day with voting
The idea isn't bad. Although some of the quests could be too easy like get 20 levels(50 lvls would make more sense since many people have enchanter already.) and 20 lvls aren't that hard to get.OP civils would get 5 k kits much faster this way though Another thing could be small xp rewards in the end of the week like daily login, u get 50 xp on the 7th day. The daily quest ideas: Win 5 Anni games. 50 xp Win 2 games in a row. 70 xp Kill 5 bosses in a game 50 xp Get 3 or more kills with less than 4 hearts.(possible) 75 xp. And more.
But the same problem occurs, Bad civilians would get better kits faster this way which will make them more impossible to 1 v 1. (maybe just me) I see you changed the kill a player with a bow to kill 50 enemies with a bow. I am bad at using a bow so I don't think that will be a daily quest for some players. I hope the idea gets added sometime.
Definitely agree with some sort of additional xp earning thing, life's tough for the average, non booster civ. Maybe unlockable quests like they have in prison, doing the same quest over and over again in anni will become boring and centered around that, or farmed/abused. I'd prefer 1 off challenges that steadily increased in difficulty, but this is sort of going down the achievements anni was planning, idk if that's still happening though... idk idk. Good idea though, but needs a bit of development.
+1 Make 1 weekly quest like -Play 15 games -Win 3 games -Kill 100 players -Kill 15 players around your nexus -Get a nexus damage of 50 Reward: 750xp This might be easy for some people but new players will find this hard. We need to give them chance and not just rage quit. This will also encourage people to def and rush.
Nice idea noone268. The quest is harder and the reward is bigger. Like Jag said, they should increase in difficulty and the person who does it all gets a reward.
Daily quests: Monday - Friday Win 2 games - 50xp Play 3 games (doesn't matter if you start phase 3 or 2) - 20xp Kill 40 enemies in one game - 30xp Enchant full iron armor (any level) - 20xp Gather 25 diamonds - 25xp Enchant full diamond armor (any level) - 25xp Kill 1 of any boss - 20xp Kill 5 enemy using bow - 10xp In total of 200 xp and what if Saturday - Sunday double the xp reward? Lel jk
Quests in general are a plus, that's really all to it. Make quests more challenging though. Win a Game with 20 kills, for example.