I recently bought my 22th kit and it was mutant. Now a days when I buy KITS its just because I don't have them as yet,I have heard that the kit is complete and utter shit but I wanted to figure it out myself. Who in their right fucking mind came up with this concept (no shade to @Myshadow ), apparently you can get random effects both good and bad for example you get jump booster sounds like a fucking blast but it isn't like how is half a block jump boost? These effects last for ten seconds sounds good especially if you get a good effect like invis... Again sounds like a blast but it isnt., you get 10 measly seconds to go around invis bt here's the catch you gotta stop go into your inventory then take your amour off already you just wasted 4+ secs of your rare effect. I hope they can make it like assassin because if it stays like this it's gonna be annoying asf. Then you have effects like water breathing like da **** how is this gonna help me in anni I don't even think I can drown in 10 seconds. The kit sucks dick hard and I just wanna see it get buffed. I'm think you can choose what effect you want and depending on the effect that's how the cool down would be determined for example something like SB wizard you choose what you want and once cool down done you use it (as seen below) Idk if the kit would fully be the same but I'm not the guy making it so I hope you can BUFF the kit or make a kit that is similar to what I described (yes ik this will take time) @aXed @Arjenpro
Well i think your suggestion would destroy the kit because it was meant to be completely random. I agree it needs a buff tho. I think a would buff would be to remove every useless effect (water breathing, night vision for example) and add level 2-3 effects like speed2, jump boost 3, etc. that would make it usefull; also, Healing and Regen effects should be disabled when you aren't damaged and Strenght should be added for a higher chance. I also think the cooldown should be 25 seconds and the effects should last for 20 secs instead of 10.