This thread will predict how the types of gameplay in anni will change after 2.0 based on whatever Jono and Cat has been saying, so take it with a grain of . Gpick Rush A very standard way of ending nexuses. Also includes Assassin rush, Invis rush and Spy rush Changes : Different kits + more variants Harder (defender is getting an OP buff) Eff 4 gpicks are rarer Iron Rush P1 armor and sh2 fire swords in numbers can be difficult to defeat. Pots will make it Even harder. Changes: More people (og's are coming back) More often (Enchanter getting nerf ) Farming P4 armor + op sword +str +regen= a butt load of exp Changes: Much Rarer Need diamonds Much harder (more defensive kits) No longer possible in phase 2 Skybridging A rain of players from the skies! Changes: Different kits Not much really Tp Rushing A rain of players from the .... ground Changes: More will be located at mid A bit more use (more players) Better maps to tp rush Mid wars The best part of anni, before the person with str comes to ruin the frenzy Changes: More often (achievements) Different kits Random PvP PracticePvP with leather armor Changes: More opponents Harder Different kits No more cats tl:dr Rip Farming Ps: I'll be making a kit tutorial after anni 2.0 comes out