»Anni 2.0 Theory Crafting

Discussion in 'Off-Topic' started by ngyuyang, Mar 23, 2018.

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  1. ngyuyang

    ngyuyang Nimble Knuckle Member

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    This thread will predict how the types of gameplay in anni will change after 2.0 based on whatever Jono and Cat has been saying, so take it with a grain of SALT.

    Gpick Rush
    A very standard way of ending nexuses.
    Also includes Assassin rush, Invis rush and Spy rush
    Changes :
    • Different kits + more variants
    • Harder (defender is getting an OP buff)
    • Eff 4 gpicks are rarer
    Iron Rush
    P1 armor and sh2 fire swords in numbers can be difficult to defeat. Pots will make it
    Even harder.
    Changes:
    • More people (og's are coming back)
    • More often (Enchanter getting nerf )
    Farming
    P4 armor + op sword +str +regen= a butt load of exp
    Changes:
    • Much Rarer
    • Need diamonds
    • Much harder (more defensive kits)
    • No longer possible in phase 2
    Skybridging
    A rain of players from the skies!
    Changes:
    • Different kits
    • Not much really
    Tp Rushing
    A rain of players from the .... ground
    Changes:
    • More will be located at mid
    • A bit more use (more players)
    • Better maps to tp rush
    Mid wars
    The best part of anni, before the person with str comes to ruin the frenzy
    Changes:
    • More often (achievements)
    • Different kits
    Random PvP
    PracticePvP with leather armor
    Changes:
    • More opponents
    • Harder
    • Different kits
    • No more cats
    tl:dr
    Rip Farming

    Ps: I'll be making a kit tutorial after anni 2.0 comes out
     
    #1
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  2. EnchanterPvP

    EnchanterPvP Honorary Poster Member

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    why the heck u add that farming idea ur gonna make new players Maksimus v1 v2 v3
    (even tho its dead)
     
    #2
  3. Creepercat

    Creepercat Quick Digit Member

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    Nice one ;3
     
    #3
  4. Swag_Fox

    Swag_Fox Head Admin Staff Member HeadAdmin

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