ABILITIES Mo'in today I want to discuss what I think about abilities and how they should affect the game. Ender & Enderchest I feel that these are somewhat unnecessary because they are not very worth the price. Why waste 25k exp for a personal brewing stand when u can hide multiple brewing stand every game which could save you that 25k exp. Same goes for enderchest. I'd rather craft a chest and hide it somewhere rather than waste lots of exp for up to only 5 slots. Theres not really anything worth so much that you need to hide it. Mercenary, Essence Extractor & Veteran These ability do not have meaning I would spend the 75k xp on a lvl7 civ kit with its +1exp for every kill. Not to mention the op sword and prot1 armour. This heavily outweighs Mercenary. Even if civlvl7 get nerfed, I would still get more benefit of better equipment from civ with +1xp then mercenary with +1xp alone. Swordsmith and Toolsmith These are really one of the last few upgrades I would get. 100k xp seems a little too much for something u can just spend a few seconds on every life. Transmutation Similarly, these are extras which are just benefits for the wealthy Conclusion & Solution I see hints that the creator of these abilities want them to be 'extra-ultimates' where u can get it if you have the extra xp on. However the kits are a lot more useful/popular and cost as much as someone's entire playtime to get it. It doesnt seeem fair to just reduce the price of abilities/ some of the abilities cannot be worth its exp... so I think maybe if abilities dont cost xp? maybe you can make them earn through other means like play xxx hours to get enderchest/ kill xxx players for this particular ability. Cheers I think i missed out a few important points that contradict the