»19-6-2018

Discussion in 'Changelog' started by short1der, Jun 19, 2018.

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  1. short1der

    short1der Developer Developer

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    • /pupgrade (Personal upgrades) have been enabled for beta testing. Prices are subject to change. (And please don't message me asking for your money back after you upgrade a skill :'))
    • We implemented a new ender-pearl fix. It should no longer have issues with slabs and other partial blocks.
    EDIT:
    • Player upgrades now save player data properly. Thanks to a little syntax error, new player data was not being created, which resulted in nowhere to save player data. Yikes...
    • Added an 2 minute cooldown to personal upgrades in order to prevent spam.
    • Fixed a potential duplication glitch that resulted from the GUI not getting closed when the player had a cooldown. Thanks @Jatinsingh :D
    • Disabled other checks that broke printer. It now works like a charm.
    EDIT 2:
    • Upgrade cooldown has been reduced to 30 seconds.
    EDIT 3:
    • The cooldown message now uses seconds instead of milliseconds.
    • Changed the way personal upgrades, their modifiers, costs, etc are stored. They are configurable instead of hard-coded. :D
     
    Last edited: Jun 19, 2018
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