Add a balancing system, where in kits don't get spammed whether you are farming, rushing, or just running around killing people, It is ideal to have a balancing system where the kits has a certain usage for each game per death. Different kits have different certain usage. Scout for example has 10 uses per game and it will be reduced to 9 if u die. Enchanter, 2 uses per game because of the main reason they would be playing passive. Will reset next game. --- Double Post Merged, Mar 27, 2020, Original Post Date: Mar 18, 2020 --- Add spectator mode for the players who aren't participating in the game or to those teams has already died. This is not an important part of the game but this could give entertainment to people without a donator rank while waiting for the game to end, specially when the game is already in phase 4. This can also benefit the recording/reporting of hackers.
add a clan wars or clan games to make clan more useful. --- Double Post Merged, Apr 15, 2020, Original Post Date: Apr 14, 2020 --- what i mean here just make a lobby like "anni-3" and make it a clan vs clan lobby. so atleast clan can be more useful and more exciting because they will try to make their way to be top #1 clan in annihilation
1. Make trophies easier to gain in lower leagues. Make it similar to the ELO system in Hypixel ranked skywars (there probably are better examples but this was the best I could think of). 2. Please try reconsidering the kits purchasable in leagues. Miner in Crystal league? Are you joking? 3. DO NOT ACTIVATE OVERLOAD DURING THE FIRST DAY OR EVEN FIRST MONTH OF ANNI 3.0 RELEASING. 4. Rank color customisation. - Can be purchased with XP or - Player is given a brand new color when they rise up in leagues 5. Give old players a bit of a treat. We've been in this server for a while, a reward would be nice It doesn't have to be grand, just something that stands out maybe 6. Bring back /spectate. Got this from @jtherip636 That's all I can think of for now.
Nerf Scout. Scout has always been the most common used and preferable class, which basically made the game unbalanced, as there're less people using the other different kits and makes them choose to use one kit only. Developers tried to fix this, they increased its price from 25.000 to 40.000 as well as made a delay for how many times you could grapple. This only change made well balance in the game, as more people prefer using different classes now, and find a better way to enjoy the game, they finally find it fair for all the less used kits, without a whole number of players use one class more often than other people do (just makes it more balanced!). But then, they dropped the price of scout by 25% (30.000 now), but I guess that didn't make much a difference and I shouldn't complain, but what's worth mentioning is that it's getting big buff after anni 3.0, and that is you would no longer get a cooldown to grapple AND you get a 5th upgrade, once unlocked, you no longer take fall damage. Like honestly this is obviously far op for the price of 30k considering as an annoying class to deal, and because of this: -Scout users can grapple for ever. -Travel hundreds of blocks through the map freely. -Reach enemy nexuses easily as well as come back and fight the same enemy they died to over and over again. -Climb tall mountains/structures. -Hook multiple times once fallen. -And the most annoying is they can easily get away from a fight that the other person they were fighting to worked really hard to kill him, considering him as a scout user he can always have speed I, move faster, can hit you with his grapple and give you slowness, hard to attack and impossible to combo. For the 5th upgrade, it's fine as it is, the devs would obviously make it much expensive than the previous upgrades, as you are gaining a really big advantage over others, which is taking no fall damage once so ever. Over all the scout kit would become more competitive to fight and can absolutely destroy any player's ingame progress (his gold mining progress, gear gathering, potion brewing etc), especially when it becomes unlockable only after 2 league upgrades, Silver then gold starting from bronze, and would eventually make the kit usable by many mid-game players and ruin the fun for those who didn't get the chance to buy it yet. What I'd suggest is higher the required league to be able to unlock it, or increase the price, turn the cooldown ability into an upgrade, or even make the upgrade itself special and can be unlockable by completing an achievement, here's some: -Kill 500 players before landing. -Travel 10.000 of blocks through the air. -Hook on the edge of the void while falling to it till your grapple's durability runs out. -Be the first person to take iron from 20 different maps's mid. (Requires to have scout ofc). Gimmi your thoughts y'all.
Why not name the last league "Bedrock" its more fitting of the theme of the other leagues than Ultimate
I would suggest a ability of kit combiner in which u can combine any 2 kits ability it will be costly for it is op
1) Raise the scout kit to a league as high as diamond. 2) Spawning players should have a 5-second invulnerability, but also unable to kill others, this helps you to reduce farming. Once I've joined Anni 3.0 I've died a lot from blue-team players who have fully enchanted Iron/Diamond armours, thus reducing my KDR to 0.02 when compared with Anni 2.0's 0.3 KDR.
I think the current trophy system should be changed, currently you get 2 trophies for a kill, you lose 2 if you die and you get 1 on a nexus hit, I think for the newer and really less good pvpers out there you shouldnt lose as much trophies as you gain, however this will be way too easy to get trophies for the more skilled players, my conclusion? I'd say trophy system no more.
I come back babys, but i have a question, why i don't have all my stats and my kits? I'm civilian and that is so bad, i think that you should give me my kits to play better and that's all from my part