»Faction Suggestions

Discussion in 'Factions' started by SemBedrock, Oct 12, 2019.

  1. SemBedrock

    SemBedrock Faithful Poster Member

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    aXed said that we were allowed to suggest stuff for next reset so here we go...

    Sugar Cane Eco
    Instead of cactus try making the economy based on sugarcane, this makes people way more active as this is farmed manually and not by just afking your farms with a bunch of alts. You can now also use your "5" alts to afk your grinders and make money off of those. If it's sugarcane eco you need to make sure that you have a good sugarcane wand that auto sells the cane whenever you break the cane. I suggest putting this wand into the starter kit you spawn with whenever you join the server for the first time so anyone has a chance to use the thing and make money with it.


    Spawner Limit
    Please, please, please remove the spawner limit it is literally useless and does not cause lag at all, with this spawner eco you're only gonna be able to get like 2 maxed out endermite farms (with this limit). This way you can make farms where ever you want and not having to struggle with them being too close together.


    Spawner Drop Percentage (When cegged)
    The spawner drop rate right now is way too low. Raids are literally not even worth it because you will barely get any value out of them anyway. Try increasing the percentage to a like 80/90% success rate. Also please make spawners drop when they get hit by TNT.


    Faction Recruitment Channel
    Add a faction recruitment channel in which you can also paste links to your discord so people can advertise their factions in there and that way make a proper roster.


    Payout Rules
    Now there are pretty high PayPal rewards I suggest adding rules on how to qualify for payout, for example, that you're not allowed to hide value or that you need to place value a week or a couple of days before payout. This will make raiding way more competitive, the server less dead and it prevents payout sniping.


    Disable Fly
    Disable global fly whenever an enemy gets close. This will prevent people from patching with fly and it'll make raids fairer as they actually have to get in a set with depth strider to be able to patch.


    Buff Endermites
    You guys thought it was necessary to nerf endermites to reduce the high amounts of money income but they barely made any money already especially for the cost of the spawner. The only thing you should have disabled/nerfed was cactus.


    Psuedo Gen Buckets
    These are gen buckets that you place on top of your wall and they will gen all the holes that were made by a cannon. It bypasses the blocks between and gens all the holes without having to patch it manually or trench it. This will make rebuilding 1000 times easier.


    /Fix Cooldown
    There's a sign in /warp workshop that repairs your armor and other gear for pretty much nothing so I suggest removing the 1 hour cooldown in general or add like a 10 second delay.


    Faction Permissions
    Make it so we can open chests in enemy territory and also dispensers (so you can lava enemy cannons).


    Obi Dura
    Lower Obi Durability to like 3/4 so cannons can actually nuke down walls.


    Sand Bots
    Try to get a plugin that prints sand for you. This will be like a sand bot that you place and you'll have to give it money so it gens sand for you at a specific place (pointed out by blocks). This will make cannoning way more easy and that way you won't have to place sand gen buckets every 2 minutes.


    Smite
    Make the /smite command purchasable in the mobshop or consider adding lightning wands to the shop.


    This was all I could think of right now. I will be updating this every day whenever someone suggests something or when I think of something. Feel free to suggest anything and I will probably add it to the list and make sure @aXed sees it!
     
    Last edited: Oct 14, 2019
    #1
    • Agree Agree x 5
    • Like Like x 1
  2. saavi29

    saavi29 Member Member

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    +11 / -0
    also another point -


    When you kill multiple mobs on 1 entity (for example - a villager with X200) you have to kill them 1 by 1 and its time consuming.
    atleast bring it back so you can kill all of it at once.
     
    #2
    • Agree Agree x 1
  3. antonispro3.

    antonispro3. Member Member

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    +16 / -0
    As well as the spawner limit remove the chunk hopper limit. Add pseudo gen buckets. Allow more alts per faction. 5 is almost nothing. If the limitatiom is caused to them giving more power to the faction when inviting alt with /f alt invite they shouldnt give power so factions can have more than 15
     
    #3
    • Agree Agree x 1
  4. SemBedrock

    SemBedrock Faithful Poster Member

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    The problem with that is that you will be able to gain mob coins too fast. I'd agree with it if the mobs were there to make money but they only drop mob coins and changing that will make mob coins too OP.
     
    #4
    • Agree Agree x 1
  5. saavi29

    saavi29 Member Member

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    +11 / -0
    Ok but then i think an alternative way is to add like an ./upgrade to kill 2 mobs at once and so on.
     
    #5
  6. PlayerBoom

    PlayerBoom Member Member

    Messages:
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    +5 / -0
    Great suggestions!
     
    #6
    • Agree Agree x 1
  7. tomatonator2000

    tomatonator2000 Addict Member

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  8. jake2wayne

    jake2wayne Member Member

    Messages:
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    10/10, @aXed please read this, it will make factions 10 times better and people will actually spend time on the server.
     
    #8
  9. SemBedrock

    SemBedrock Faithful Poster Member

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    I think Epic has previously implemented "coins swords" they gave you like a higher drop chance per mob kill. The custom enchants had a range of 1-3 and they were bought with mob coins, the higher the tier sword the more it costs.
     
    #9

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