Hello everyone! As many of you know Faction reset coming soon , so I decided to make some suggestions to make faction better. First of all, /fb wild cool down, when people start making base at wild ( using /fb wild ) it's easy to get raided, there must be a cool down to use the command again which I suggest to be 24 hours, actually Raiders, spam /fb wild till they find a Base which ruin the game for those people who don't have fly to go far, so they use /fb wild. these will make a fair time so you can build up base well protected. Second : mining spawners cool down, when someone start building cannon to raid a base, owners of the base mine their spawners, even before the go to sleep which doesn't make a sense for raiders making a cool down for spawner, when you place spawner, you can't mine it for a cool down let's say ( 24 hours ) so you can give a chance for the raider to try raiding the base this will make the owners of the base try to pvp the raiders which will make alot of fun and interest and less boring! Third : Command to make Faction's ally be able to build in the faction's claim /f trust ( ally name ) Only moderators in the ally faction can build in the claim you did that command If you have any edit to one of my suggestions or you want to suggest fourth suggestion comment down please
Thanks, I appreciate it, i will try make this thread updated --- Double Post Merged, May 27, 2017, Original Post Date: May 27, 2017 --- @Melon333
Oh, Sorry my bad, Requesting move to Suggestion and feed back section --- Double Post Merged, May 28, 2017, Original Post Date: May 27, 2017 --- Bump @Thekillermatic please move this to suggestion forums
1) I don't quite agree with your /fb wild suggestions. I think it should be the same as now. Instead of changing /fb wild, I think /wild should be added back, with a 24 hr cooldown, and a larger range for teleporting. Furthermore, I believe that this /wild should never spawn a player lower than 4k and never higher than 8k. This would make it easier for new players to build a base without it being raided as easily, and this would leave the current functionality of /fb wild (which a lot of players fine very useful). I like your suggestion and feel it is a good base for other suggestions, but I don't necessarily agree with your suggestion as a whole. +1 with these changes 2) This won't really effect gameplay too much in my evaluation of this. This could be defeated by covering the spawners with obby, which would defeat the purpose of this entirely. -1 3) I don't find this necessary, but I'm not exactly against this. Personally, I can't see many people using this, but I'm sure there are people who would. As long as its optional, I would give this a +1.
Thanks for the additon!, Adding /wild back would solve big proplems as too many new players asking why /wild don't work? +1
/fb wild should cost money this will fix everything Example : U do /fb wild u get 3 glasses u choose one of em 1)2k-3k range for 2.5k $ 2)3k-5k range for 5k $ 3)5k-to the border ( idk the world border size ) range for 10k
Well, This will occur a proplem, Since new players don't have money to buy a tp to wilderness. and making a cool down would make a sense, Because a raider who have 50k can spend them to find a base easily by spamming fb wild, and will make the Border corners get claimed in the first seconds of the reset. -1
I agree, this just promotes P2W. Titans could spam /fb wild to get to the corner easy. It wouldn't be fun that way. Whats more, new players would get crushed by P2W. Personally, I want to see more new players playing on this server, so this is a BIG No-No for me. Absolute No-Go for paying for /fb wild.
I forgot that this server is p2w as hell Players shouldnt get money day 1 even if u ar titan --- Double Post Merged, May 28, 2017, Original Post Date: May 28, 2017 --- I rhink that tbey should remove ranks balances that just dumb
Your suggestions will be taken into consideration. Thank you all for the feedback on such suggestions. Thread closed //