u dont get the black screen between switching server anymore, and when u leave the hub u keep seeing it in spawn. its now that when u switch servers its like u go to a warp in another world but still the same server??? skeere tijden ofwa? i want answers :c @aXed
Opinion(i might be wrong or not) I think the server is using multi-worlds,a plugin that lets a server have multiple worlds at the same time,an example is world(lobby) have a direct connection to world(survival) allowing it to move players to each-another this is quiet the best way to manage the server as in case a flood(unlimited fake players connecting) to not affect the main worlds
This is strange to me too... But its might be bugg cus it didnt happend before... So lets see if any staff will respond.. @aXed @AsyFrost @Rabascm @UchihaSamy @Arjenpro
1.It could use one word for 5 /lobby's . 2.It's a plugin that One Server uses multi words. 3.Each server has different plugin,Factions has Essentials,1.7 Cannons,World Limiter,Clear lag and some others,Skywars has Timer,Death Reporter,FireWorks,Kit and chest mixer,with multi word plugin it's possible to make /server with it own Plugins, in lobby there is only word selector,skin selector and Login screen.
1. Some of those plugins are incorrect. 2. Even if you did find the real ones, you're not allowed to be leaking GC's plugins. As for your question, No. The servers are still connected through BungeeCord and are all different servers, each hosted individually. The fact that you get different outputs from typing commands can prove this. For example, in KitPvP there is a command: /s for viewing your stats. If all the servers were same, they'd show the same result, but if you type the same command in Creative... Nothing happens. Therefore the servers are all different and have been made no difference to. I still do not get the concept of getting no black screen between switching servers, but I guess we can all live with it, right? ~Wiz
The reason GC has no black screen between servers anymore is due to a Seamless lobby plugin they must have added, which "tricks" (for lack of a better word) your MineCraft client into thinking it is simply teleported to another position in the same world temporarily (which is why you see that stone wall momentarily), then the chunks being sent to your client by the server are switched from the lobby to the specified server, then your client is "tricked" again into thinking it was teleported to the last position you were in in the specified server... it sounds, complicated, but it's not. It also causes quite a bit of issues, including entity rendering errors, as many of you may have noticed. F3 + A can fix it though!