»Anni needs to improve its XP gainn cause players are decreasing

Discussion in 'Suggestions & Feedback' started by Rogee, Jan 12, 2017.

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  1. Rogee

    Rogee Member Member

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    Yes Anni is addicting yet player cant stay to this excitement that much specially there are alot of kits to own and their very expensive, so why dont you improve some Xp gain in anni so that we can enjoy the game more. Just trying to suggest that you should improve the Xp when you killed or mine nexus. If it is 1 xp per mine nexus why not make it 1.5 or 2, and killing players from 3 xp into 3.5 or 4 so that we can stick to the game, because its hard to keep the enjoynment. In addition players are dicreasing these months so it's even harder than before.
     
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  2. CraftedCraft

    CraftedCraft Quick Digit Member

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  3. Jayy

    Jayy Network Manager Staff Member Manager

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    This does seem like some thing that does need improvement made in to anni they are working on bugs with in anni
     
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  4. Farazz

    Farazz Faithful Poster Member

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    Nah, i think current xp amount is pretty decent for many players.
    I remember they had like 6xp per kill thing when u kill someone in nexus, not sure though D:
     
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  5. CraftedCraft

    CraftedCraft Quick Digit Member

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    I think this would be nice to prevent players from "farming"....... I think. Or try to add achievements so players wont only depend on kills but also achieving the goal.
     
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  6. sepehr_davoodi

    sepehr_davoodi Honorary Poster Member

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    corrent amount xp per kill is ok no need for a change instead they should add some maps
     
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  7. jaguar_92

    jaguar_92 Faithful Poster Member

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    Personally I think its much harder for civilians who are new to the game to get xp, it might take around 1-2 weeks for an experienced person with no booster to get 25k, an inexperienced member would definitely take a lot longer, which may push them to leave. An idea I liked, (credit goes to @zwaan111 ) is that certain kits should be reduced for the first and second kits.

    What I mean by this is that underused kits like pyro, healer, succubus, thor, perhaps teleporter, etc, should be reduced as a first or second kit, maybe somewhere in the range between 12k-18k. This would add variation to the game, people would bring more kits and it'll potentially be more fun. Archer, ninja and warrior (5k kits) shouldn't be reduced, and after the purchase of 2 kits the prices should all go back to 25k and 5k respectively.

    Maybe we could add in other xp methods, such as in defence of nexus being x2 or something, and whoever ends a team gets x amount of xp. Thing is with xp gain is that it is a struggle to get xp without a booster, it took me around a bit more than a year to get 20 kits, before I bought a booster. But yea good idea.
     
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  8. CyberHazard

    CyberHazard Forum Master Member

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    No, bad suggestion mr killer92




    Lol get disagreed m8 what ru gonna do
     
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  9. Rogee

    Rogee Member Member

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    Yeah i think that's fine as well
     
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  10. artshabani2002

    artshabani2002 Nimble Knuckle Member

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    #10
    • Disagree Disagree x 1
  11. KuwaitiSoldier

    KuwaitiSoldier Quick Digit Member

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    How about gaining xp on assist?
     
    #11
  12. Vurow

    Vurow Broken Staff Member Admin

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    I think annihilation xp is perfect, all though I have x3 you can just farm and ez xp

    I think new players should get 1 random 25k kit on the first week they join
     
    #12
    • Agree Agree x 1
  13. AsyFrost

    AsyFrost Eh Hai Member

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    Thank you for thinking with us and trying to help us with ideas to improve the server. However we're not going to implement any of these suggestions. Don't hesitate to come up with any new suggestions you might think of, they're all welcome and we truly do consider them.
     
    #13
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