I don't play factions myself, so my opinion shouldn't count much in this case, but i'll still give it: If you make a rare, wanted (or unwanted due the high price) less rare or easier obtainable, it'll be a hype in the first days / weeks, which has several results. I also have to say that bluejay is right about the cycle, it'll make people less bored, they'll keep playing. +1
Its not exactly OP.. its to keep the cycle moving, so players have to actually strive for something, doubt anyone has really lost anything in a raid unless you get very lucky and hit a chest against a large faction with 5+ walls. Now I could go on a tangent about how regen walls are basically corrupting raiding. I won't mention how 99% of other servers have stopped regen walls as a reason, but its still there for your interest. So here it is, basically the regen wall is a very over powered and more of a method used by basically all rich factions, 1 regen wall with a few claims / walls infront = gg no one's gonna raid it. Its really simple rarely will you find someone who cares enough to break a regen wall by wasting 2 hours of their life cannoning just to hit 1 furnace (which is where ceggs would be very useful, in a raid where you've clearly put in the time to get into, but can't get anything out of) Another thing is, regen walls are basically just lowering GC's overall level of "skill" in the base department, or in my terms, our growth in skill in capability to reach those 50 wall bases. I'm sure most of you have seen people advance in base making, and thats improved since last reset, however people are still using this "regen wall" as their only defense, and basically its the only reason hundreds of people aren't losing any items, thus it isn't keeping this cycle going, people are meant to lose IV, and spawners, and what not, its part of basic examples to engage players, there has to be a chance for risk something we don't really have since losing 1 furnace isn't gonna hold anyone back. The point is, people aren't losing as much as they should, there should be circulations of items, including spawners, more spawners should be brought in that those that are destroyed, however there shouldn't be the arrival of new spawners to players who never get raided due to regen walls or not getting unlucky and having a cannon lined up with their spawners / any chest this arrival of spawners thus adds to their already 3M net worth base, or some insane number like that, and no one's gonna raid it, 1 reason mainly being, its never profitable, and the 2nd main reason being: regen walls. Regen walls in my opinion are just the cheap way out, if GC really wants "basically unraidable or 2 hours of us wasting time breaking a few lava sources" then might as well give us some dang bedrock. This is just a portion of my tangent, I'll have to go on a larger tangent when I make the suggestion to super-nerf regen walls. Now let me add, that regen walls also are basically quite annoying, you have to hit the top (No nukes work on GC).
ppl can get some1 on other account to glitch in a base. let the glitcher tp everyone in. then cegg everything. only the glitcher gets banned not the ppl he tped in. thats why ceggs should be expensive. also some dupe glitching is still possible, wall glitching is possible as well. so no cheap ceggs
They obviously wouldn't be cheap, quite sure everyone in the right mind should realize this as well, if they had the kit they're basically just lowering their own kit's worth by selling them for lower.
10 agrees doesn't seem to be enough but when people are super controversial on anni kits or nerfs / buffs they still test it and add it in.. lmfao...
sry but seriously stop nolifing *all those big replies* & stop calling Triton a p2w..If u hate them so much just feel free to join another server or play kohi
@DeathMystic Yeah "nolifing" as if, if anyone its you who's gone out of their way to post random stuff and become an annoyance to this topic, if you don't agree with it, say you don't and move on, you didn't need to respond to my "large" comments to start with and since you did happen to reply to this very large post its expected you can learn to deal with very large replies, so learn to deal with it, if you don't like it go to a forum where you don't find as experienced and convincing people. Also having trouble getting any staff other than tenderman to respond to this, hoping axed eventually noticed this '-'
what about adding cobwebs into the game or easier to achieve i believe atm cobwebs are really hard to get and make it very difficult to raid. I say add creeper eggs to voteshop and make them easier to get maybe make it a buyable inshop so you can flow some money out of the economy
Very smart idea, adding them to voteshop would help a lot, gets a lot of people voting, and yeah money should flow out of the economy. @Tenderman
Liked this post, hope it gets more attention. If ingame changes get positive responds, its very good, if it gets bad responds, it can have bad consequenses for big servers / games. They probably like it as it is now, and they don't want to take any risk to lose players. However, you overthought everything carefully as it seems, Agreed.
Not particularly too bad consequences, people try it on anni, and they retract it, if this is done near the end of reset, maybe it could be a good chance it'll be good, and if it isn't, wall its reset anyways.
Haven't gotten any response from an admin besides tenderman, seems that admins really aren't focusing on factions right now, no offense but haven't really seen change in factions since reset, probably the only thing I've seen changed is shop prices, sorry if I'm asking for too much, but just doesn't seem noticeable, I dont know if its small differences I'm not noticing but to me it seems we're clearly not getting enough attention atleast not being given enough info on why ideas aren't being put into place, or if at all we're allowed to get changes mid-reset. @aXed