»[Anni Kit Suggestions]

Discussion in 'Suggestions & Feedback' started by DEADMAN580, Dec 11, 2016.

?

What kits you agree with ?

  1. Fault

    2 vote(s)
    100.0%
  2. Martyr

    2 vote(s)
    100.0%
  3. Mer

    2 vote(s)
    100.0%
  4. Shotbow

    2 vote(s)
    100.0%
Multiple votes are allowed.
  1. DEADMAN580

    DEADMAN580 Nimble Knuckle Member

    Messages:
    363
    Ratings:
    +71 / -0
    Hello guys ,
    I am going to suggest some kits that I think about with my friend (he play on another server other than GC)
    The kits are as follow :


    Fault: You are the Undermining Error. You terrorize your enemies by bringing their flaws to light.

    Kit supplies:
    Wooden Sword
    Wooden Pick
    Wooden Axe
    Jukebox
    4 Music Disc (This is the base of the Kit)
    Leather Armor

    The Music Disc act like the Bloodmage's Music Disc as it has an on and off state.
    Each Music applies a different effect but they all act the same. The Disc inflict a tier II effect to yourself then a tier I effect in a 15-Block radius to the enemies. (Works by inflicting a 1 sec timer every second, and using the Disc has a 5 seconds cooldown to turn them on)
    The Effects are; Hunger, Slow, Mining Fatigue, and Poison.
    Also on 0.5 seconds after death deals 2.5 Hearts of damage to all enemies in a 5-Block radius. (/kill doesnt work for it and 45 second cooldown.)

    Pros:
    Has long-range debuff auras
    Explosion on death
    Using all 4 dics apply wither I also.

    Cons:
    Debuff auras effect you but twice as much
    Cant use Auras in Nexus range
    using 4 discs give Wither II to you.

    Goal: Suicidal class meant for destroying the team.

    Martyr: You are the Noble Sacrifice. You give up your life so your friends may live.

    Kit supplies:
    Wooden Sword
    Wooden Pick
    Wooden Axe
    Crucifix (stick)
    Anemia (Glass Bottle)
    Voodoo Doll (steve head)
    Leather Armor

    Crucifix- have 50% chance of taking half a heart of damage 4 times over and 50% chance of dealing half a heart of true damage. Dying using this ability causes all allies in a 50 block radius have their next attack deal bonus a heart true damage. (Dying effect has a 3 minute cooldown)
    Anemia- Click on an ally transfers 1 heart and hunger to ally. (2 second cooldown) Dying using this abilities causes all allies in a 50 block radius regenerate 2 hearts of health over 4 seconds. (Dying effect has a 3 minute cooldown)
    Voodoo Doll- click on enemy target, if either you take damage the other person has a 50% chance of taking half that damage also. (Range of link is 20 blocks) Dying using this abilities causes all allies in a 50 block radius to have thorns II bonus for the next 5 seconds. (Dying effect has a 3 minute cooldown)

    Dying causes all allies in a 50 block radius to be healed for 1 heart. (Has a 1 minute cooldown)

    Pros:
    Ways to deal extra damage
    Ways to heal
    Dying Effects can change the tide of a battle.

    Con:
    Dying effects all have long cooldowns
    All abilities involve taking damage.

    Goal: Suicidal class meant for saving your allies.

    Mer: You are the Fish. Your affinity with the seas allows you become unstoppable underwater

    Kit supplies:
    Wooden Sword
    Wooden Pick
    Wooden Axe
    Leather Armor
    Fishing Rod (With Luck of the Sea III and Lure III)
    Water Gem (Source Water)

    Water Gem- Can place down 2 water sources at a time. (5 second cooldown)
    Have Slowness and Weakness I on land while Speed IV and Jump V in water. Also has permanent water breathing and aqua affinity.

    Pros:
    High mobility in water
    Water tactics

    Cons:
    Water Gem has long cooldown so you cant go land sharking.
    2 debuffs out of water.

    Goal: Taking map control through the use of water placement.

    Shotbow: You are the Shotbow! With your bow of awesomeness rain arrows down on your enemy!

    Kit supplies:
    Wooden Pick
    Wooden Sword
    Leather Armor
    Shotbow V1 (Bow)
    Shotbow V2 (Infinity bow)
    Shotbow V3 (Infinity bow)
    10 Arrows

    Shotbow V1 - When fully charged fires 5 arrows for the cost of 3 arrows in a random pattern.
    Shotbow V2- When fully charged fires 6 arrows for the cost of 1 hunger in a random pattern. (3 Second cooldown)
    Shotbow V3- When fully charged fires 7 arrows for the cost of 1 heart and 2 hunger in a random pattern, all arrows deal half a heart of true damage. (6 Second cooldown)

    Pros:
    Can shoot a lot of arrows at once.

    Cons:
    Random patterns mean you can miss the target.
    V2 and V3 cost hunger and hearts.
    V2 and V3 have a cooldowns.

    Goal: Early-game mid rusher and/or to use while getting your better bows.
     
    #1
    • Agree Agree x 1
  2. TheMagicHippo

    TheMagicHippo Quick Digit Member

    Messages:
    265
    Ratings:
    +209 / -0
    Ermm Shotbow kit? L M A O
     
    #2
  3. kuba1616

    kuba1616 kebab Member

    Messages:
    1,483
    Ratings:
    +1,115 / -0
    lol kits are decent but the names XD
     
    #3
  4. DEADMAN580

    DEADMAN580 Nimble Knuckle Member

    Messages:
    363
    Ratings:
    +71 / -0
    names can be changed :$
    ty <3
     
    #4
  5. kuba1616

    kuba1616 kebab Member

    Messages:
    1,483
    Ratings:
    +1,115 / -0
    oke <3
     
    #5

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