I have had this idea for a new kit for some time: the necromancer. The necromancer raises undead to help his cause. 'You are the summoner' You summon undead forces to help your cause in battle, and you can customise their armor and weapons. However, when you die, so do they. Shop icon: Bone The necromancer starts with: Leather armor. Wooden sword, pickaxe, axe, Nexus compass. Bone named 'Spawn'. Zombie head named 'Customise' When you right-click the bone on the ground, a zombie or a skeleton will be spawned, each with a 50% chance of spawning. Either spawn in leather armor in the team color. The zombies spawn with a wooden sword, and the skeletons spawn with a power 2 bow (the usual damage a skeleton does is very low). The zombies / skeletons also have a tag with [Team] Zombie / skeleton in the team color. Skeletons have permanent speed 1 to keep up with sprinting players, and zombies permanent speed 2. By right clicking the zombie head, you can replace the spawning armor / weapons with armor / weapons of your choice, the starting armor will be overwritten. You can take armor / weapons given to your mobs back except the starting armor / weapons (sort of soulbound to the individual mob). The mobs will also drop this armor that has been given to them on death. The mobs follow you around. The mobs will attack any enemy player if you attack them / they attack you / they attack a mob. (this excludes arrows shot by bows to prevent mobs suiciding) Armor held by a mob doesnt take damage while in possession of a mob, regardeless of what damage they are recieving. Note: Mobs with helms dont burn in sunlight so that is not an issue Note 2: The difficulty has to be set on hard to make the mobs do any substantial damage / make the skeletons accurate in any way. (otherwise the skeletons will nearly always miss). Note 3: The mobs heal at the same rate as players with full hunger bar. Note 4: By right-clicking with your sword, you can teleport all your mobs towards your position if they are outside of a 16 block radius of you. Cooldown of spawn: 30 seconds. Maximum amount of spawned mobs per player: 4 Also: The mobs recieve any status effect applied on yourself. Cost 25k xp Please leave a comment with what you think of this ~zwaan111
It will be pretty ballanced if u can just spawn skelly cause zambie + skelly is way to op but ithink this is balance so +1 for me...
So Good!! I would totally get this But Maybe make Skeletons have a power 2 bow because power 3 is a little too op for a player to handle. Anyways +1!
Well a skeleton with a pow3 bow does 2-3 hearts of damage on an leather armor player, less than even an archer does. Also changed the zombie speed to speed 2 (they are so slow that they cant even keep up with speed 1)
Make sense. Like this one! Might be a little OP, I think. Overall.... nice! +1 "Go forth, my undead army!" :v