A few things I like to see in Faction Dimension Shop: - I like to see Iron Golems Spawners return in the shop, if you have alot of money you can buy more and make more money. Isn't that the point of making money - Base Building recources: add Sponges, Lava & water bukkits in the shop also not to expensive it makes it only more fun for us to build bases and not that i need to pay 59043 mil to make a propper base. - Money making maybe it's me but I still don't really like the money making of Guildcraft, you can sell like sugarcane, cactus etc what is nice but still you need to do so much for it and you make such a small amount of it and without spawners in my opinion you can't do much with it, Yeah it still doesn't feel perfect to me... -Custom enchants This is not good at all in my opninion... You need to buy them ... not enchant? Bruh Also there buggy so much if you use Shooter 1 on a pickacks it doesn't work anymore for me and if I use it to much I crash and get kicked from the server.. No I don't like it at all sorry, but enchants you need to enchant with XP levels.. Since it was said KOTHs were gonna get added, one of the rewards should be 1 or 2 Iron golem spawners, or atleast like 1 million money to buy an iron golem spawner if it gets added to the shop. Price of obsidian should be halfed or atleast decreased by 1/3 of the original price, so base building is easier and less costly. Price of tnt should also be decreased by 50%-75% , since 6400 for a stack is too expensive. I understand you can get creeper spawners, but starters might not have enough money to invest in a spawner so cheaper TNT will make raiding more available to everyone. A stack of packed ice is equal to a stack of diamonds. I honestly don't see why its double the price of a stack of normal ice, since when broken it does not turn into water. Only real purpose is decorative, and 10k for a stack of decorative blocks is too much. Add a Sell 2304 (full inventory) sign, yes later when its changed to the /shop command, there should just be an option to sell everything of 1 thing in your inventory. If the OP enchants (sharp 8, power 8 etc.) have already been added to the shop. Price should be decreased by 25%-35% since 300k is hard to get and then getting a sharp 8 and dying right after to a lag spike or a hacker or just in generally dying would be extremely frustrating. Selling price of rotten flesh, arrows and bones should be increased to 150$ per stack, so skeleton/zombie spawners acctualy get a use. The sell price for gold, diamond and emeralds are the same, being 3200$, seeing neither of these are equal to each other in rarity the sell prices for emerald should be increased to lets say 4800$ per stack, diamond stays at 3200$ and gold goes down to 2600$ (Seeing gold can be obtained through pigman farms). Thanks for this suggestion above it's perfect in my opinion! More suggestions soon...
+1 1) Add : /sellhand so whenever i harvest my sugarcane/ sell my iron i dont have to go to the shop everytime 2) also return spawner economy like gc 2014 it was much better. reprice the spawners about 25%-50% more many people quit because of this. No one wants to play 10 hours a day to just make 10000 by using sugarcane farms. 3) there are no afk machines so theres no point of farms like cactus and auto pumpkin unless you have ranks that do not get kicked on afking. 4)if headeconomy could be added it will be like heaven. but sadly enough we dont want to copy other servers. 5) Please fix the custom enchants i purchased shooter for my pickaxe its not working. 6) Increase the radius of /fbasics wilderness a.k.a /Wild. 7) Increase the hopper limit 8) Please fix the lag
The /sellhand feature would be ideal for the players that suffer from serious lag. For example, whenever I use my little sister's computer (which is a piece of fucking shit and should be burned, it's a disgrace to the computer industry), I tend to get around 5 fps...And whenever I go to /spawn or /warp shop the game freezes. Fps drops to 1 frame a second and I can't move. So, if you do decide to add this feature to the server, then either make it available to all players [for free] or add an in-game fee that must be paid in order to have access to the command [permanently]. @aXed @Tibo442 @Tenderman
Thanks for the suggestions really need those to improve! We're going to add /shop which will open a GUI menu shop which allows you to sell your items quite easily. It also allows you to purchase items from anywhere in the world. We will make base resources cheaper. Regarding money making this is indeed an issue. The main issue that we've had so far is the fact that donators often get too powerful when we sell things like IG's. Donators are often in the same Faction and have a massive headstart forcing us to nerf parts of the economy just for them. That is my bad for ever making the ranks so powerful but that cannot be reverted. Any idea is welcome and will be considered, I'm honestly clueless at this moment. Anyhow what kind of prices would people like to see for spawners? Custom enchants will also become available for EXP no worries there. Shooter is temporary disabled since it crashed the server 2 times. That issue should be resolved today (according to the developer) We are also going to add custom mobs and more bosses which are easier to defeat. Those will drop quite good armour which may be interesting for the normal players. @Devilock what kind of lag are we talking about do you have fps issues or is it something else? I will investigate this none te less but some explanation of what happens is always handy.
I suggest, 2.5M$ For Iron Golem Spawner. and, 2M$ For ZombiePigmen Spawner. Because, this is what happens, players with alot of P2W friends with OP ranks that do not play factions, give away all their perks to that fellow, lets say that person has 3 Titan Friends, that gives him crap tons of dia blocks, 4 Igs and still 100k's of money, which gives that player a retarded amounts of head start than other players [I have seen this happen every reset] I believe encouraging PvP and Raiding could counter the fact that players can just buy up the IGs and ruin the economy, if you help the poor, and give them cannon supplies, you can watch those "beginner" take a huge pile of crap on the p2w players by raiding them in no time. Encouragement is what required here, people have some serious loads of potential =) Then I got this idea, that admins can do "/tpohere all" and create a massive PvP event, from which you do no lose power. This will be crazy yet fun. This kind of event can be called "Massacre Time" or something nicer "PvP2Death" where players are encaged in a glass box or something, and the winner faction, well wins. There is no need to give the winner faction loot as they already probably got crap tons of loot from their kills xD That's it, for now @aXed PS - I fen
Thanks aXed, I see the point of the ranks it's really hard to change it the good way I say buff the sell prices for Farm items who you need to build you'reself (Not cactus demigod can infinite afk) Sugarcane buff (64 for 640?) I know its a huge increase but we need to change this Donater economy, I know i'm a donater to but I don't like getting a headstart. It's hard to tell what prices for what spawner because I can't really understand the economy at this point .. I say 1,5 Iron Golem is enough & 1 Mil for zombiPigman But I like to see a buff for Items who are unable to be pay2win (Sugarcane, Wood(?)) But I think you should add the AFK-pools because that will make life so easy then Cactus also can be buffed and maybe steak & leather AFK-pool for good economy @aXed @Tenderman @Tibo442 -ArjanAttack
What actually happens is sometimes me and my faction mates will be pvping and suddenly while walking we get kicked for flying also my friend lost his items he fell in a pit and didnt take damage at f home but then he did /fbasics wilderness and suddenly died. I had no idea what happened. Money making should be made easier for players without current ranks also the legacy token price should be dropped by 75% as many permanent ranked players are enhancing which is big down side for non-ranked/lower ranked players. Also because of server load issues Afk-machines are not allowed but i think they should be allowed. If you dissagree with me its ok.
Could pull an archon-like spawner level. Not sure how it works on there since I don't play that server, but my idea is this. You have to be a certain spawner level in order to buy certain spawners. The level rank-up would have to be something that donators can't get in one day. So, maybe spawner tokens that you get from voting? They are like legacy tokens, but they are for spawners only. Everytime you vote, you get 1 token, or you can get lucky and get up to 3. Below is an example list from the top of my head (it's scary up there). Level 1: Spider, Cow, Pig - 0 Spawner Tokens Level 2: Zombie, Skeleton - +10 Spawner Tokens (So it costs 10 to upgrade) Level 3: Blaze, Creeper - +20 (You can't upgrade from Level 1 straight to the highest level. You have to go one at a time) Level 4: Enderman - +20 Level 5: Iron Golem, Zombie Pigman - +30 Only problem with this idea, is that many donator factions already have almost 40 IGs. So those that haven't bought their IGs yet will have to wait close to a month to be able to buy them. If they hadn't already bought all their IGs, then this would give the non-donators time to make enough money to somewhat compete with the donators. However, shop prices would have to be buffed since making 2 mil per spawner is hard right now as a low ranked donator. As for selling things, you could put blaze rods into the shop. If I remember correctly, blazes don't drop rods unless it was killed by a player, so an auto grinder won't work. I would also suggest adding spider eyes and buffing just a little bit the price of rotten flesh and bones. And also, if donators can semi-afk an IG farm with almost 40 IGs, then add redstone torches so that we can make an auto farm and make a decent cannon to raid them.
The upgrade levels would have to be changed to 10 or 15 more than I originally posted. After re-thinking it, I realized that you can get to Level 2 in just two days.
i think u have removed ig from donateshop , make them for 1500 dc or 2000 dc..... but add spawner lvl like @RP39 said i think this will balance the economy..
I think that they should stay out of the donateshop. If 5 guys in one faction buy them from donateshop, 5 IGs can make a decent amount of money. But everyone else is going to have to wait a month or so in order to even buy 1. I definitely agree with the speed enchant though.
yea but they paid 350 euros for the rank they should indirectly have a bit advantage but i dont mind it was just suggestion.
Money should never the change the gameplay ... pay2win ..? They should NOT get an advantage but ust something like a custom tag and thing that will not give them an advantage
Make leather sellable for a decent price per stack. so starters can get enough money and upgrade to a blaze spawner. Make blaze rods sellable and people can eventually purchase an Iron golem spawner.