»Serious Prison Problems...

Discussion in 'Suggestions & Feedback' started by Jeffyboyy, Nov 4, 2016.

  1. Jeffyboyy

    Jeffyboyy Quick Digit Member

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    Hello everyone, today I wish to try and plead that these issues be fixed..

    First off, most of these things have been in the game already, but were taken out for some reason?.. Not sure why - if people like it, then don't take it out. <- Words to live by :D

    1. Visiting Plots / CB's

    I'm really hoping this is a glitch with the plugin, because it's extremely useful. On a server where trading and buying / selling to others is crucial, this is essential. I often want people to come check my CB out, but instead I have to give them directions on where to run to for 2 minutes?.. Kinda silly folks!

    2. /back

    This isn't a huge problem, but it was in the server before and it made things really efficient. If I went to someone's plot to sell blocks and tp back to my cell, then I have to run all the way back through their plot to the chests (some make it a little walk to get to). On the flip side I can see a reason why it was removed.. One issues being in pvpmine - if you die you just /back and boom! Also for trolling purposes in peoples CB's. If these are the reason it was removed, I completely understand.

    3. 100 blocks for 1$?... Wutm8..

    I noticed that once you mine 100 blocks, you get 1$ (and every time after that as well). My main question is.. why? I have two main problems with this:

    • Just why. I appreciate the thought but 1$ will not help anyone. Even at rank A, it's extremely useless.
    • A plugin like this wouldn't create a "lot" of lag or anything, but constantly adding blocks to 30+ people's "block balance" per second would generate some form of lag. Not to mention the condition "Has he mined 100 blocks yet" would be checked every block as well.
    If you ask me, I think it should be either removed, or balanced to scale with your rank. Otherwise it's generating lag (even though it may be a small amount) that is unneeded -especially on a server that seems to lag quite a lot..

    4. Bosses

    These are extremely amazing! I really appreciate the thought that went into these. There are a couple issues though that are extremely frustrating at times:

    • When there is anymore then 4-5 people killing Grum (which is overly band-wagoned) it's pointless. You can do 99% of the damage, then some rando with a iron sword and golden booties comes in and swoops up the kill AND the loot.. Frustrating? Yeah.
    • Ragnar constantly teleporting to you once he's hit. Uhh, ouch? I've been hit in the sky before, and then while dropping, I get spam-hit like 4-5 times and insta-die with no escape. That's not really fair. But this happens because you hit him while he hits you up in the air which allows him to spawn INSIDE you and smack you multiple times.
    • Gantlus? He/she is perfect, don't touch it!
    • Dyrus? Haven't fought him yet but I can't wait.
    A possible fix would be to see who did the most damage / took the most hits while fighting a boss to determine the loot. However I can also see the problem where the best-geared would constantly get it every time - leaving the newer players loot-less.

    Also for Ragnar, don't make him teleport - I don't know, but he's barely worth fighting for how much HP he has vs. what he drops.


    Dats all folks. I hope I inspired someone to fix these, because they'd make the experience a lot more enjoyable.


    Thanks,
    Jeff
     
    #1
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  2. X_ArmaanX

    X_ArmaanX Forum Guru Member

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    Helpful Jeff
    ;)
     
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