»[Anni]Exile

Discussion in 'Suggestions & Feedback' started by acidvenom, Mar 3, 2016.

?

Cost?

  1. 50k

    2 vote(s)
    50.0%
  2. 25k

    2 vote(s)
    50.0%
  1. acidvenom

    acidvenom Newbie Member

    Messages:
    5
    Ratings:
    +0 / -0
    Exile
    You are the fury.​
    Kit:
    • Leather Armor Set
    • Stone Sword
    • Blaze powder

    Passive Ability:Enrage

    After reaching critical health level(1.5 hearts), become a living embodiment of fury.
    During this effect, you cannot take player damage(mobs, fall damage, and suffocation still deal damage)but your health regeneration is halted.

    You also gain increased movement speed(Speed II),attack damage(Strength I), and all enemies near you are shocked(Slowness I,Weakness I).

    This effect lasts for 15 seconds, when it ends you become tired(slowness V,weakness V, mining fatigue V)but your health regeneration is restored.

    The tired effect lasts for 30 seconds.

    This effect cannot happen more than once every 3 minutes, and requires you to be hit at least 7 times before it activates(player damage only, suffocation, fall damage and mobs DO NOT count towards this).
    Active ability:Furious strikes

    Your strikes deal 1 more damage, doubled to 2 if you are below half health. However, you have a 33% on hit chance to suffer 1 damage(counts towards activating enrage).
    Furious strikes are toggled with the blaze powder.​

    Cost: Can't decide. Help me out in the poll.

    PROS:
    • Cannot take player damage while passive is in effect
    • Can deal more damage with Furious strikes
    • Passive can double as an escape move
    • Can debuff enemies
    CONS:
    • EXTREMELY vulnerable during tired period
    • If enemy is well armored, Furious strikes can deal more damage to user than to the enemy
    • Can be killed while invulnerable with fall damage or suffocation
    • Requires careful planning and awareness of time, health and surroundings
    • Must be low health before being useful
    • Cannot support teammates

    Leave your thoughts below, i look forward to any feedback!
     
    Last edited: Mar 4, 2016
    #1
  2. zwaan111

    zwaan111 Quick Digit Member

    Messages:
    240
    Ratings:
    +106 / -0
    So basically you become truly immortal for 15 seconds and you are able to kill anyone with your Str II, which basically makes your stone sword shar 11 dia. Sounds like an... uh... excellent idea.
     
    #2
    • Like Like x 1
    • Agree Agree x 1
  3. KryptoRC

    KryptoRC Eternal Poster Member

    Messages:
    1,117
    Ratings:
    +700 / -0
    Emg this is so underpowered!
    We need HUGE buffs to make it more balanced...
    As @zwaan111 mentioned, it's an..... uh..... excellent idea...
     
    #3
  4. acidvenom

    acidvenom Newbie Member

    Messages:
    5
    Ratings:
    +0 / -0
    Then i'll reduce it to be str 1. The point is that you basically can kill 1 person, and get out. Because the tired effect lasts twice as long as enrage, and you can also trigger enrage once every 5 minutes, which i forgot to mention isn't reset by death. Also take into account that if you don't get hit at least 7 times, it w0n't trigger. I was thinking about incorporating more hits/power with phases, but i think that would be too hard to code.
     
    #4
  5. PizaCraft1

    PizaCraft1 Forum Master Member

    Messages:
    1,897
    Ratings:
    +1,461 / -0
    rlly bad kit -1
    It also named on our factions name haha
     
    #5
    • Agree Agree x 1
    • Funny Funny x 1
  6. zwaan111

    zwaan111 Quick Digit Member

    Messages:
    240
    Ratings:
    +106 / -0
    I dont think you understand what the problem is with this kit; You are trying to balance against an incredibly strong ability with a extremely high threshold for it to activate, but you cannot do that: The kit is unbalanced in the instant of battle, and you can just wait out the threshold of the ability, so its unbalanced in general. Anni kits should either have continuous passive abilities or active ones with a cooldown no longer than about 40 seconds. If you exceed that, it will be very difficult to balance the kit, as on the instant of battle the kit will overpowering to compensate the long cooldown.
     
    #6

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