»[Survival]

Discussion in 'Suggestions & Feedback' started by Looting_III, Apr 27, 2016.

  1. Looting_III

    Looting_III Enthusiast Member

    Messages:
    136
    Ratings:
    +35 / -0
    So spawners been bugged for weeks now, cant place em, cant mine em database is never connectable id suxz. They work for a couple minutes after reboot and that's it.

    So I came up with an absolutely positivly brilliant workaround. Ditch the spawner database all together. Just run a script to world guard protect all the ones that where generated from the seed and then let all the remaining spawners be mined/placed by anyone w/o using the buggy database.

    Slimes are broken, they don't split when killed so you only get like 1/40th the amount of slime you should. So what do I do, I spend million buying more slime spanners so I can meet market demand and make a little cash. And then you go and add slime to the /shop killing my market. You're killin me, why would you do this? I had enough slime for everyone and now I cant sell it unless I got like 1/2 the shop price and even then many players will just buy from the shop instead. Those spawners cost 600 donate coins I had seven of them, they drop one item that is highly sought after, why the crap are they so many dc if your just going to undercut anyone selling that item. Can you please remove slime form /shop or buy back my slime spawners for donate coins.

    Find some plugin to replace /ah. I friggin lost soo much when it went down. I would have thought you would not have implemented it if you where not convinced that what ever problems factions had with it where resolved.

    I still thing gods/titans need something to compensate for being nurfed so friggen hard, never gonna run out of SALT for this one till it gets addressed. Yeah ranks are for a life time but at this rate in a year the only thing left in them will be a wither pet. I long for the days when gods could mine any natural spawner. I kinda get the beef about not wanting op players who don't even play survival logging on every ten days to hawk the kit, I got a brilliant fix for this, have a second 'cool down' be used that works based on hours played; ie you can only use that kit once every ten days and 12 hours played.

    Add a /ci command. Quite oftem I'll be cleaning out the poop from my chests and the'll be like 600 entities lying on the ground lagging the place up till they time out. Putting them in my inventory, walking to lava, throwining them in lava... I aint got time for that, I just throw it on the ground and wait till it despawns. But if I had /ci I would use it and save the server the lag. Maybe I would dump it in a chest to hopper into a dropper into lava/w a comparator clock if you hadden't busted comparator clocks but idk if that actually saves any server lag or not. Anyway /ci would fix the problem and it should be friggin easy to turn on.

    @aXed
     
    Last edited: Apr 27, 2016
    #1

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