»[Factions] Regenerating Walls

Discussion in 'Suggestions & Feedback' started by BlueJay, Feb 13, 2016.

  1. BlueJay

    BlueJay Faithful Poster Member

    Messages:
    506
    Ratings:
    +467 / -0
    Stickypiston, your 2 block slime cannon, lmfao. You don't know if I can or can't raid because GC can't handle cannons I actually enjoy making. So please get your damn facts right before you rustle your jimmies. Damn the SALT level from noxus gets higher after willy's permed lmfao.
     
  2. HazWolf

    HazWolf Ancient Poster Member

    Messages:
    750
    Ratings:
    +199 / -0
    Lol willy is banned again...
    What a noob..
     
    • Funny Funny x 1
  3. maj_maj_maj

    maj_maj_maj Nimble Knuckle Member

    Messages:
    367
    Ratings:
    +113 / -0
    Well i dont care if they do add it or not as long as it is added after reset.
     
  4. HazWolf

    HazWolf Ancient Poster Member

    Messages:
    750
    Ratings:
    +199 / -0
  5. DeathMystic

    DeathMystic Addict Member

    Messages:
    152
    Ratings:
    +37 / -0
  6. BUGescape

    BUGescape Member Member

    Messages:
    72
    Ratings:
    +21 / -0
    Our Netro base has 12 water walls, and a full lava (3 block wide) regen wall. We stand from the beginning of the reset, Ascent, Electro, Beastmode and tuns of other faction try to raid us, but none of them even get to the 4th water cobble wall, our regen wall have never even be touch.

    We basically too safe here, and i have already broadcasting our cords but no one even interesting in our base but we are not poor at all.

    We was having power problem and reduce a significantly amount of claim but during that time, no one online to maintain the base, we still standing untouched.

    One word, in gc, defending is much more easier than cannoning, cuz cannon here all just TOY! I agree to do something to enhance the power of cannoning on some way, not necessarily nerf regen wall.

    Plz try our base if you think you are good. Cords: right at the south border.
     
  7. StickyPiston

    StickyPiston Enthusiast Member

    Messages:
    109
    Ratings:
    +7 / -0
  8. BlueJay

    BlueJay Faithful Poster Member

    Messages:
    506
    Ratings:
    +467 / -0
    1. Does it look like anyone really cares. Its the concept not the facts. The concept is simple: regen walls are the only reason more people aren't trying to raid you. And don't bs me with "oh they only reached the 4th wall" well 1) you stopped them there, and 2) had you removed your regen wall, and not stopped them they'd have raided you. Thats the concept, having to GO OUTSIDE YOUR BASE TO STOP A RAID. With little doubt I can assure you, had you not done that with regen walls you wouldn't even have to patch, ever, it wouldn't be possible to get past the 1st regen wall. Now its the concept that there is still survival necessities, basic defenses you need to employ without regen walls that really matters. And Yes not to be egotistic, but I think I'm godly compared to what other players on GC can cannon. But GC isn't fit for cannons. Any server where regen walls are nerfed, these bases here are considered pathetic. And thats how I think GC should be, no different in balancing raiders to defenders. Much easier to defend than it is to raid. Given, you put in the effort to do so, but that doesn't mean it has to be this tedious as it is right now to raid a simple wall. 3 blocks wide, is 1 cobble wall, or 1 regen wall. You can clearly tell which one would stand longer, a regen wall, and its not because it stops a cannon, its because the cannon can't do what its meant to do elsewhere, hybrid it. A hybrid should ultimately be the end of all bases. To be frank, we're never going to reach the age of reverse cannoning, nuking what not, but atleast having it so people actually have to build one shots, seems enough to me to notice there's been advancements in cannoners. And its not the cannoners, its the fact that these regen walls are 1) intimidating and 2) Too tedious to raid.

    Now let me add, regen walls do cause lag, which I can prove had I actually taken the time to prove, but I'm assuming you can tell why it does, if you gen a normal cobblestone wall using lava, you'll notice lag, now thats only about like 10-30 lava sources depending on how big your walls are, imagine 200 lava sources flowing, due to minecraft physics, there are blocks that'll simply be flowing, and since no nerf has been introduced, the regen aspect is just as fast as a survival place. Heck, its actually regenning faster than a cobble generator at skyblock.
     

Share This Page