See, there's a lot of rich donors that have already bought all of the kits AND the ender items. When they get XP, it's about as meaningful as a block of dirt. To give the extra XPs a new purpose, I introduce to you the Consumable Power-Ups system! The idea is to have purchasable items that you can buy over and over again, but doesn't really affect the overall game balance much. That means these items last for one match and one match only. The tiered series (The ones with roman numerals) cannot stack on top of each other. (Meaning you can't use Builder Pack I and Builder Pack II at the same time, but you can use Builder Pack I and Extra Life II at the same time.) Here are my suggestions: Builder Pack I - 50 XP : Makes you spawn with 64 Brick Blocks when you enter the game. (Doesn't renew when you respawn) Builder Pack II - 100 XP : Makes you spawn with 128 Brick Blocks when you enter the game. Builder Pack III - 175 XP : Makes you spawn with 256 Brick Blocks when you enter the game. Extra Life I - 250 XP : Makes you able to respawn one more time after your team's nexus gets destroyed (But you still lose your inventory). Extra Life II - 400 XP : Makes you able to respawn two more times after your team's nexus gets destroyed. Bargain I - 100 XP : Makes the prices in the ingame gold shops 20% Cheaper (Rounded up). Bargain II - 200 XP : Males the prices in the ingame gold shops 50% Cheaper (Rounded up). Spawn Wrath - 100 XP : Gives you a 3 second Strength II boost every time you respawn. Spawn Shield - 75 XP : Gives you a 5 second Resistance IV boost every time you respawn. Perfect Bonus - 100 XP : If your team wins the match with 75 or higher HP, you get four times the XP you would've gained from winning. Decay Mode - 5000 XP : Starting from Phase 2, all nexuses' health will drop down by 5 every minute, but won't drop below 1. This means as long as you join in after Phase 2, this Power-Up will work. If another player is using this Power-Up, the server decides whose get to be used and the one left unused will be available for use in the next match. Civilian Mode - 5000 XP : Forces everyone to use Civilian in this match. If you join the match after the game has started, whoever not using the Civilian kit will be forced to change upon respawning. If another player is using this Power-Up, the server decides whose get to be used randomly and the one left unused will be available for use in the next match. Boss Attack - 1000 XP : Opens up a new Iron Golem boss spawnpoint in the middle of the map (Where diamonds spawn). If another player is using this Power-Up, the server decides whose get to be used randomly and the one left unused will be available for use in the next match.
im a old anni vetern and i think this is a good idea cause i got way to much xp to spend i stoped playing anni not fun when u cant unlock kits
OP suggestions i love them all only the two 5k ruins a bit, i think u should remove them that will be great suggestion