Anni xp gain: First nexus to die: 25xp Second nexus to die: 50xp Third nexus to did: 75xp Last nexus alive: 100xp 25xp gap between winning and losing? really not worth defending really hard. Suggestion: Make the gap between winning and losing larger, like the winning team gets 500xp or 1000xp. So defending would be really worth it. Mpst of the time, when two nexus are left standing and the game would not end coz of hard def, people would just leave to find a new game because the 100xp for winning is just really not worth it staying for the long game. Please increase the winning xp reward..
500 and 1000 is too op. When team rush and finish the game early its unfair for the other teams. Sometimes no one def the nexuses so I hopr thet just increase it
Too must xp, that kinda unbalance to other team which is losing. No No No.... I have better idea: Gain x2 Anni XP for the player killed enemy in the NEXUS (Increase defenders)
lol just do it every nexus got destroy they have 3 xp right if they got kill they will get 2x the xp now is 6 xp for every kill on wat team is Death
-1 The anni winning/losing xp is perfectly balanced. No need to change it. Also play anni for fun , not for xp