Right, so you know when the map is canyon, and those games last around 3 hours because of the retarded defenses (god damn water), so you can never really touch a nexus in phase 5. Well I have a solution so Dank, it may as well be a Meme. PHASE 6 So here it is. Phase 6. In phase 6, the nexus bleeds out every 20 seconds for 1 point, until the game is completely over. However, phase 6 isn't your normal phase. It starts 20 minutes after phase 5, instead of the other phases, and everyone takes +1 damage. Like I wrote, every 20 seconds after phase 6 begins, the nexus will bleed out 1 point for every 20 seconds. If 2-4 nexus(es?) are the same, they will not recieve damage, but if 2 are the same and 2 arent, the 2 that arent the same wont receive nexus damage, or if they have the following, the wont receive nexus bleed. Blue/Green -: 33 Red/Yellow-: 23 & 69 Red and yellow will receive nexus bleed. Blue/Green -: 74 Yellow/Red -: 44 Nobody receives nexus damage. I want this in so I can safely defend and know I'll win if I do. Lol
Not the +1 damage but the nexus draining it's health is a good idea. Alot of people go for farming so +1 damage is seriously gonna be a RIP farm. Phase 6 after phase 5 30-40 minutes.
to go from phase 5 to 6 30 mins +1 damage from every hit - warrior + phase 6 + str = OP so NO +1 for the idea of those get edited ^
Hmm... how about bleeding nexus like you suggested, then stops at 15 nexus hp or 20 and doesn't continue for farms and xp rain.
That deosnt stay for the entire game and the phase 6 should leave nex at unleast 10 or 2 so the game would be ended by players
that made no sense lol i like that too, make it stop at 10 tho i hate extremely long games, which is the ENTIRE point of this thing. You can do a lot in 20 minutes, sooo yea. Plus it's 10 secs in between each damage, my farms last for like 4 mins..lol. There should be a system if everyone's nexus is the same, like 2 nexus are 59 and 59, but others are different, those 2 dont get nexus bleed?? >Updated it >Bump