This is a very good post! I think mob heads should have a very low drop chance so you could make banners ( Make PvP base cooler) Overall 11/10
Also, just a fix, but when you turn off the scoreboard, you can't see who's ally or enemy or member when you hit tab. And the names above their heads aren't colored either.
I like having them colored. I wouldn't see why you wouldn't want to see who you should focus on killing in /warp pvp
Please look into this, Alot of players would like this and it will bring more people to GuildCraft @Tenderman @aXed
First of all melonyyyy i fen <3 Ok i love all of your suggestion but i kinda dont agree with open chest in claimed territory idk why
Ikr. If bounty system gets added they should add a motivation to not to die. Rn you lose nothing when you die so ppl can do what you have said.
That's the point. Right now, if you turn off the scoreboard, you can't see the colors. So I'm suggesting add the colors back.
No response does not equal not read, I've read this around a week ago, but I'll guess I'll give you some feedback on some of these suggestions. The reason why I didn't reply earlier is to get some replies of members on these threads. I'm personally okay with just showing contents of chests so you can guess where to aim your cannon next time, but opening chest and taking items would encourage glitching a lot. Glitchers are already a pain in the ass to fix all their actions, if they can open chests it would even be worse because then we need to backtrace where all items went (we won't shutdown server to stop spread because that would be too much) and that can take a long time to catch up with where they are at the moment, maybe the items are already went to multiple factions between starting of searching where items were going and the time we found where they are. ./duels can go back without any problem I believe, aXed disabled this plugin a long time ago when there were lag issues, turns out something else was causing it and since nobody actually used /duel (from checking logs), he just kept it out. I don't think a faction war system would work out because how are you going handle stuff. In duel you can see inventory of opponent, but in a war system it would be difficult to show inventory. And I don't think if it doesn't work with own gear it should be something for potpvp (Person A should use /duel duel X,Y,Z B,C for A B and C vs X Y and Z) Or just disable the X tried to join your faction message, could you also say what you mean with f deinv spam? That command should only getting used by fac moderators, and if it spams your own faction why not demote them. Lag should be a tiny bit better now, removed some of the caves that were down there Go complain to whoever thought it was fun to pvp at other warps that were not meant for pvp. They're not made for pvp, go to warp pvp if you want to pvp. Might come if people want it. What loot should it contain, how much would be the chances for IV? That would be up to axed Or just completely don't offer anvils at spawn, it isn't too bad to make an anvil for your own 1.8 bug; https://bugs.mojang.com/browse/MC-48730 Only bothered to make a workaround of it on Annihilation because it's kinda gamebreaking there. Hackers would be another excuse for not implementing a workaround for factions. What about faction members picking up items for you? Maybe temporarily lock items to the faction that killed that person. Maybe, but definitely a no at last selling heads for money, farm kills with a friend = free money Could be done by using convert glass bottles -> xp bottles while taking xp at same time. That's because I reuse the tab scoreboard with the sidebar to your whole faction, making a per-player one was causing a bit of lag, another solution would be using two scoreboards per faction, one with the teams and one with both teams and scoreboard, but that would double the execution time for updating joins/leaves on it. EDIT: Forgot some quote close tags :c
200k character rant incoming. jk jk not here, @Melon333 Join the club For glitching, is it possible to use systems from other servers? I know a ton of premium servers use chest opening and still aren't facing any sort of glitch issues. As for faction join spam, if you were to disable your /op you'd see you'd be able to continuously spam join a faction, and on their end they see "___________ has tried to join your faction" hundreds of times if you did it that many times. Head drops-> Money is deducted upon death, thus noobs actually lose their money (Up until 0) however at a lower percentage, small percentiles, and some noobs heads make a nice little decoration. But point being, you wouldn't be able to grind it if the head was dropped and contained X balance which was X percent of the balance of the player killed
Thanks for clearing of such up, it is much appreciated. I do agree with most things here a few things i just need to clear up. - View chests in claimed territory, is only for viewing (Not taking) hence why i gave an alternative option which i personally didn't like. - Faction wars: It was only an idea, more based on the duels rather than faction wars it's self. - Command spamming and such, I understand what you're saying but for example: Faction mod invites Player123, Mod changes their mind, then they input the command ./f deinv which denys the request any mod can easily spam this command over and over since there isn't any cooldown on it. (Just sayin) Removing that command when someone tries to join would be fantastic! - Pvp areas, thanks for fixing it up a bit, although pvp isn't recommended around the end/nether warps it still should be offered for a decent pvp area other than just /warp pvp if you can understand what i mean. - Loot chest, It really depends on what the people would want to see in this chest, nothing too op and nothing too shit. Possible items: Small chance of Iv or God tools, other items could be offered but i'm not sure what people would want ( comment what you peeps want ) - Anvils, That could possibly work well. - Pvptimer That's a great option, Stops all them noobs from stealing loot. -Head drops, i can understand how that can be easily abused = to free money. Rather than having a sell option could it be possible just to have head drops enabled at a higher rate? That is just some things i'd like to clear up in the response of @Tibo442 Things that most definitely would work well with factions and which won't: ? Custom achievements ? Head drops + Pvp Timers + Loot crate (pvp area) + Auction house Added! + Duels + Xp to bottles option - Name tags ? Anvils Things we need from you We need ideas for what should be in the Loot chests Custom achievements? Would you want them or something else? I appreciate all the input you people have suggested, keep it coming! Furthermore, I'll tag @aXed see if he can give some more clearance on these suggestions, Thanks, -Melon
I think drop chance for IV could be like once every 50 chests, and 1 Spawner once every 200 chests. Otherwise could be a bit of gold, diamonds, and some common blocks. It has to be something worth fighting for since thats where fights in Iv will come out, maybe a chest every 20 min would be good and get a warning when its a "special chest" (Good loot) Thanks for your reply
Loot chests could be a low chance (once every 24 hours) there's a certificate for 10k inside, potions, tnt, diamonds, gold, crapples, low chance of gapples and iv, very low chance of mcmmo lvls, and xp bottles. Also, add an achievement voucher in a chest once every few days or something. And I think the achievements would be very cool to have. Be a nice change. Maybe have daily/weekly challenges? Examples: Day: Kill 10 players/Collect 30 xp levels/Make $20k/Receive $5k from other players/Vote on at least 3 voting sites/Collect 2 heads. Weekly: Make $70k/Receive $50k from other players/Collect 10 heads/Vote at least 21 times/Collect one Achievement Voucher. Idk, just ideas. These are just some things that i came up with off the top of my head. Maybe have a reward of 5k if you finish 5 daily achievements. One more cool idea that might be fun, is quests. Sort of like the custom quests that we saw for the prison 2.0. It's not the sort of thing you find on factions servers, but it might be an interesting change.
For the payment ideas, you could just pay your allies or friends or faction and do that, as for heads same thing, and probably the same with the balance '_'. I don't want to ruin that kind of stuff but unfortunately we're in a community where people like to use work arounds to get better at a pixel game to basically make having fun more complicated.
Well the amount of bounty on a head could depend on the player's balance, and after using up the head/selling in a head trader thing, the value of that head[ lets say 5% of the player's balance] will be subtracted from the player's original balance In mathematical terms, [yes im an asian XD] Let balance = x Let the value of bounty =5/100 * x = x/20 After selling the head, remaining value = x - x/20 = 19x/20 [The percentage could be adjusted, i think its too less :3] @Tibo442 I think this *might* discourage pvping [HA WUSSIES!] OR *might* highly improve pvping? You get eZ monie for eZ kill :3