Yup totally agreed to all the points you have made. Although I left factions but thinking of joining back xD
I'd prefer being able to take things from chests, but IF this is all we can get, +500. For your /f join spam, you can add the command /f ban. It bans a player from joining or even trying to join the faction. I got another you may or may not like. The ability to turn your xp into xp bottles. That way, you can sell xp bottles to other players, or keep them for idk what reason. These ideas are absolutely incredible melon. I love em all!!
hey melon333 please see this post I had done you should think many people are agree http://www.guildcraft.org/threads/f...al-chests-claimed-territory.11327/#post-86283
Stacked mobs?? less laggier[optional] Another suggestion,while u grinding ..The xp will spread out..it will be easier if the xp will just go to you.
I do agree but creeper/ ender man/ cow farm will not work. (Suffocating creepers might work but neh XD) anyway, i just want these mobs to be out of the mob stacking list.
http://guildcraft.org/threads/facti...imed-territory-last-request.13379/#post-92804 Please read this thread and take in consideration/ add it in your list. This will 100% help factions in raiding
I dont agree for stealing chest in enemy teritory, thats mean you dont have to make cannon and simply u can steal all over the chest in even big basess
Agree with all the ideas! Love em! The Headlottery is basically a bounty system right? A bounty System would be nice to have!
A few other ideas. Add details on how to use ./voteshop and /voteshop balance at /warp info. Where to use your votecoins is the #1 asked question on guildcraft. Also, add a staff wall at /warp staff or /warp info. I've been asked several times who the admins of the server are, and it would be easier to have a wall that players can come and see who's staff. And as @theronybot said, a bounty system would be really cool. You put a bounty on someone's head. Once they are killed, the person that killed them collects the bounty.
Mhmmm people might abuse it though.. Like what happen if i have a 2 mil bounty and i ask my friend to /f leave and kill me + share half of the bounty... Yh, the bounty system kinda have its cons
The bounty comes out of your pocket right? For instance: Player 1 puts a bounty of 10k on Player 2. Player 3 kills him and collects the bounty. And Player 1 loses 10k because u set up the bounty. That's the way I thought it worked. If it doesn't work like that, then it should. Also, add blaze rods to shop.
Oh, and also for your item timer, add a command to be able to turn the item timer off. For instance, you jump in the warzone and quickdrop an iv that had full iv set, god sword, god bow, gapple, enderpearl, and full inv of hp pots. Your inventory is still full of pots and u can't pick it up. You can either drop or auction all of the hp pots, but you're wasting them and you can't auction them if there's an auction going on. If you tp a faction member in to pick it up, they can't cause of the timer. So add like /timer off or something to turn it off.
What i know on some other server, the price of a player head is 10% of his/her balance. So that any head can be sell without another player to give a bounty