ANNIHILATION [1016] Ralper INDEX: temporary kits [+festive kits] phases score equation and xp maps final suggestion temporary kits Introduction: temporary kits are kits which the player can use for a short period of time (days, weeks or months) and have to be renewed with a generous rate. objectives: Minimize waste kits that the player buys and never gets to use, create better management of purchases and costs and make it easier for beginners to better integrate the GUILDCRAFT server. Examples: -Kit New member: Current symbol: boards block items: Wood sword. Desktop. wooden pick. wood ax. wooden paddle. 3 apples. Effects: 2.5% + life 1.25% + damage 10% + slow Regeneration I for 5 seconds every minute Cost: 50 XP Duration: 1.5 h -Kit Guard ally: Current symbol: boards block items: Iron sword. Arco (sharp III). 32 arrows. Horse egg. Horse saddle. Full mesh iron armor. Effects: 25% + life + 75% damage Cost: 1200 xp Duration: 2 days phases Introduction: They never had the feeling that the game is over fast? We are under pressure in phase 2? Notice the way we think and read our organization. objectives: This organization tries to offer a more innovative experience to players avoiding inequalities between the teams. ANNI PHASES (10 + INFINITE): Phase 1 (4 min.): cliff between cities. immunity. nexus immunity. Phase 2 (3 min.): cliff between cities. loss of immunity. nexus immunity. Phase 3 (7 min.): permission to build bridges between cities. loss of immunity nexus. Phase 4 (18 min.): It appears pencil lazuli mine. Phase 5 (6 min.): It appears in the coal mine. It appears gold in the mine. Phase 6 (16 min.): open gun shops. Phase 7 (3 min.): nexus gets triple immunity. Phase 8 (15 min.): Diamond appears in the middle. Phase 9 (3 min.): open potions shops. Phase 10 (25 min.): Redstone appears in the mine. Final Phase (-: -) nexus loses 3 hp per minute. score equation and xp Introduction: Our team (1 member) divided this theme into two parts: level -Score -Anni xp objective: Set standards for facilitating understanding. level score: Team Kills - Ke individual kills - Ki Team deaths - From individual deaths - Di Duration minutes - D nexus life - N1 Damage inflicted on the nexus - N2 Players of the team - P [[(Ke / (W / 5)) + Ki (In / 25) - (Di / 10) + D * 2.5 * N1 + N2 * 10 + 5] / (P / 2)] * 200 xp Anni: individual kills - Ki individual deaths - Di Duration minutes - D nexus life - N1 Damage inflicted on the nexus - N2 (Ki * 5) - (Di / 2) + (D * 2) + (2 * N1) + (N2 * 8) maps Introduction: Some examples of maps. objectives: Encourage builders to create maps. maps: Giant medieval town (across the map) steep mountains and valleys underwater world protected by glass World islands cell moon world giant castles (even larger than you think) world hell final suggestion Introduction: Changes "radical" organization mode of the game. objectives: Expand the degree of fun of the game. changes: Maximum 200 players per game 4-8 teams 8-10 simultaneous games