»UHC Update

Discussion in 'Suggestions & Feedback' started by Sharrocks, Feb 27, 2016.

  1. Sharrocks

    Sharrocks Faithful Poster Member

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    Few Suggestions for UHC:

    • Golden Heads: Crafting a head into a golden apple instead crafts into a "Golden Head" which does not stack with regular golden apples. These golden heads regen 4 hearts and provide 2 absorption hearts, unlike the golden apple which regens 2 hearts only (and gives 2 absorption hearts). This would make kills more worthwhile and also gives room for a comeback to the game after a close fight.
    • Border: Size of the border shrink is mentioned in chat. When the border teleports players, they usually get kicked from the uhc and have to keep trying to rejoin the game. I rarely see people rejoin when they get border kicked, and I have only been able to successfully rejoin once (After3 kicks) out of many tries.

    • Nether: Players in the nether get automatically teleported to the overworld when it is 15 minutes left for deathmatch (This doesn't happen, it is a suggestion). The nether portal glitch where if it is less than 20 minutes for deathmatch and you go back to overworld through the portal, you instantly "suffocate to death" (Even if the portal was built at 0,0 surface or underground) should be fixed.

    • Cutclean: Few of the UHC signboards can be made cutclean uhcs (Autosmelt ores, autocooked food)

    • Camping: Even players on the top of leaderboards (skinjola_CRO) camp in deathmatch if outnumbered, because wins wont be added to the stats of the winning team and the loser doesn't get a death added in stats. This should be patched.

    • Heads: (BUG) Sometimes heads of players glitch into skeleton heads which cant be crafted into golden apples (/heads).
    I would love to see and would appreciate others opinions on these along with staffs opinion.

    Tagging UHC Staff @Johannesvanurk (The only UHC admin I know...)
     
    Last edited: Mar 6, 2016
    #1
    • Agree Agree x 4
  2. Sharrocks

    Sharrocks Faithful Poster Member

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    BUMP. Also horse hit registration is really bad, I was chasing someone running away from me on horseback and I was trying to hit him. All I would get was a bunch of particles even though I was almost inside his body.
     
    #2
    • Agree Agree x 1
  3. Hipstuh

    Hipstuh Journeyman Member

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    Agreed. As well, there isn't enough time for a player to rejoin a match if they crash/time out. It results in a lot of people dying unnecessarily.
     
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  4. Sharrocks

    Sharrocks Faithful Poster Member

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  5. EVILTIME

    EVILTIME Journeyman Member

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    The ideas are very good +1
     
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  6. Endless7

    Endless7 Quick Digit Member

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    Hit registration is very bad indeed, even without being on horseback. But there isn't much to do about it since it consists basically of your internet making contact with the server and the player (your internet and the other guy's internet is the most important), meaning that if you're hitting a guy all the way to Tokyo, while you're at the U.S.A, it will probably work out very bad.

    But it is very annoying indeed. I was playing some Hunger Games and chasing people is just really annoying, since you can hit as much as you want, it will only consume your sword's durability.
     
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  7. Hipstuh

    Hipstuh Journeyman Member

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  8. EVILTIME

    EVILTIME Journeyman Member

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  9. Sharrocks

    Sharrocks Faithful Poster Member

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    The hitreg in UHC when not on horseback is fine for me. However you said you were playing HG which is not UHC, and the hitreg there is very bad indeed. So bad that it is almost unplayable. I should probably make another thread about SG/HG but I haven't had problems with non-horseback hits on UHC.

    Tagging Head Etmin @Kris
     
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  10. Sharrocks

    Sharrocks Faithful Poster Member

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    Demonstration of the bad hitreg on horses:
     
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  11. Cervium

    Cervium Forum Veteran Member

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    Im sadly the only UHC staff member and I agree with you that UHC needs changes, it's very buggy but I don't have any influence on that since I can only report problems and bugs like you guys.

    About camping: We can't prevent this, I camp too when I have to 3v1 but I always fight them before deathmatch ends, it's sad to see that people don't fight to keep their good stats.

    It's pretty easy to win when outnumbered, my own base (the one below) gives everone a 100% winrate.

     
    #11
  12. Sharrocks

    Sharrocks Faithful Poster Member

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    For the camping part, maybe compasses show the nearest non-teammate players in deathmatch (and tells the players' name) , and a "scoreboard" with player names on the right side of the screen with their Y coordinate.
    P.S. that video isn't 100% win rate. They could pearl on top, or if they are a legend, they could tnt cannon it xD (I bow down if someone actually does this).
     
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  13. Cervium

    Cervium Forum Veteran Member

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    I got a 100% win rate with this base, I only die because of lagg (when building the base, which is actually pretty scary to do..)
     
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  14. Sharrocks

    Sharrocks Faithful Poster Member

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    Use it on me then xD. I don't think a good player would just climb up your ladder like that. They would climb it till the bottom of the base, build to the side and dig up your base from under or something.
     
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  15. Cervium

    Cervium Forum Veteran Member

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    I bet you would go up the ladder if you didn't see anyone, + the part where we stand is 3-layered and sometimes filled with obsidian to prevent spleefing.
     
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  16. Sharrocks

    Sharrocks Faithful Poster Member

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    I bet I wont, and a lot of other people wont too. If you mined a layer of obsidian then that would probably be your whole game - mining obsidian (Exaggerated, but still). I usually dont even contest skybases. I would hope that they get tpd to the bottom in deathmatch. and also the players can shift at the ladder and break up your pistons before going up. There are just a lot of things that people can do against that, or they could just stay at the ground and wait.
     
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  17. Cervium

    Cervium Forum Veteran Member

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    I pvpt alot of good UHC players (top of the leaderboard) and nobody of them could resist the ladder :D

    It's true that some of them started breaking the blocks and piston but having the higher ground gives a immense adventage.

    Let's hope that they will do something with your suggestions.
     
    #17

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