@Silencerz45 i dont wanna say dumb to you as you said to me but if i want to protect my base because so do you xD
Hmm this lets just start saying he isn't good at raiding. regen walls can be taken down with good raiding skills and cannon. With the current plugin and without redstone torch cannoning is already harder, which means u gotta make your own cannon, youtube ain't just for you to copy and paste . If you nerf regen walls it simply means that every one can just raid the base easily with basic cannon(excluding bases with many claims) beacuse the cannon most likely would not get through 6 chunks and above.( with partial lag us usual ) no one can raid bases with over 100+ claims but those with little player and less claim block without enough walls they just get raided and quit. this season already started differently without ig farms which make thing worst. which i know at least 30% of the people i know quit. so are u gonna increase it to 60% or even 80%? think about it you aint helping cause you got 64 claims with 55 walls and a max power of 100. not everyone have 10 player in their faction.
@The_Urban_Viking I'd love to see you raid a base located at like y:30 with regen walls from bedrock to skylimit...
Dear everyone agreeing on this post/wanting to indeed nerf regen walls, I personally think this is a totally stupid and not good idea at all, this is because of the following facts. YES, regen walls might be a little "over powered" but how can you simply make such a big change in the middle of a reset? many bases and factions will suffer due to this change. I've seen a lot of bases being full regen wall, what do you want them to do? Unclaim their base and start all there hard work all over again? ridicilously stupid idea. My own base and ofcourse of my other faction members is full regen wall too, I put a lot of effort in making this base, and when I say this im totally not exaggerating, I've worked the first 10 days of the reset for over 8 hours per day on it. That means a total of 80 hours, not even mentioning the time put in it later on in the reset! In my opinion this change should indeed be made, but at this time in the reset its absolutely a ridicilous idea, this should be nerfed at the start of a new reset and not now. Making this change will cause ppl to not only lose their base where they worked hard on, but also all the worthful stuff inside of it, for example my faction (Electro) probably has over 200 euro's worth of stuff inside our mod base. You cant just make this change and be like: "oh well, **** all those factions, just let them lose their stuff!". Besides all of this it will most likely make a lot of people quit too, people will lose a ton of stuff and most ppl basically just dont feel like starting all over again, YES when you get raided you have to deal with that too, but atleast it's your own fault then and not the server it's fault. I think I have quite clearly stated my opinion and I hope this has been taken seriously because I don't feel like starting all over again when I lose my base and , neither do a lot of other people I am sure. thanks for reading, bunny
but if regen walls are removed there will be found another way to make a base unraidable and then we will have this topic all over again...
So you want to say "I'm not good at raiding" first of all, I'll disregard that becuase clearly, not to sound tough but you don't know me, nor do I care who the hell you are, if you're not a donator, I really don't give 2 shits of how good you are according to ur bull shit scale of how "raidable things are on GC" you haven't tried nor can u prove that they're raidable on GC. Lets see you raid a base at y 30w ith a regen wall going to max height. You talk the talk but you can't do shit when it comes to walking the walk. All I see is another faction like Hydra talking but never walking. All you people who say you can raid one. Then provide the proof, you don't have to show the cannon just show it to us, show us, you breaking it without wasting 2 hours of your life simply stacking. If it doesn't break in less than 10 shots to y 30 It's pure bull shit. Now had you known a thing or two about cannoning, you'd know GC's max tnt per lets just say "chunk" is limiting, now had you also known regen busters, you'd know they use rapid-fire mechanics that work off of timings per server. Now had you also known that GC's lag intervenes with all cannons especially those of low-timers, you'd realize how big a pile of shit your reply is. "If you nerf regen walls it simply means that everyone can just raid the base easily" are you serious? Do you know a damn thing about cannoning? A noob can't build a 50 stacker, it doesn't mean a noob can't raid it but you clearly just assume that without regen walls GC is skill-less in bases. Which I can't really deny beacuse quite clearly too many people rely on regen walls and don't know a damn thing outside of it. But you clearly, you don't know the impacts of such things. for 1 your statistics are such bull crap it actually hurts. 30% you say mate. SO explain to me, how the 150 players you'd get on last reset on a GOOD weekend jumped to 250 players on EVERY weekend. Now you say people quit but all I see is a chunk of lies saying its going to jump to 60%. Now I can argue this since you bring that up: other servers (99% of all factions servers) that have regen walls disabled, are 2x bigger than GC is factions wise, servers run 3000+ players in total of factions in a single server. Now you think that this kind of "regen wall" is going to make people on GC skilled? I mean if you really want to continue playing on a server where being skilled at cannoning means nothing, and copying cannons and probably afking 24/7 like Hydra's fac behind a crappy defense on any other server, be my guest, you can watch the players drop THEN. Now you want to know why so many people left? Well because clearly, skilled players outside of PvPing aren't useful here, and you can argue all you want, but I can call in players like @HazWolf which quit due to the simple imbalance here between anything, comparing pvping and defenders to anything, clearly can show PvPers have it the easy way likewise defenders with a regen wall. And you argue not everyone has 10 players, but not everyone has 2 hours to spend raiding. And don't give me the bull shit response saying spend more time, because if thats how you want to be, I'll happily leave. I for one. Am Not. Spending 2 hours stacking sand. I'm fine spending 2 hours building a cannon because I know it won't take me as long to actually get in after the cannon is done. But I refuse. and I can GUARANTEE players who ACTUALLY CANNON, not the kids who say they can cannon, wouldn't spend a single second raiding a base with a regen wall ever. I guarantee you it. Factions like noxus are getting it the easy way out when it comes to things like this, because they clearly use regen walls to their advantage. Now you're going to tell me to use it to my advantage, but I'm a cannoner, and I don't focus defense. I don't care how many regen walls I need to stay alive, I'll never be using them to defend MY base, because it clearly doesn't give anyone else the right chance to raid you. People are bored of afking, bored of seeing others afk behind those regen walls, and you're over here telling me its bull shit to add this in? You've clearly been blind sighted by the fact that you're probably 1 of the 20 factions who use regen walls. Now don't bs me on this one: GC isn't advancing in skill due to regen walls. Cannons aren't becoming bigger, neither are defenses. They just sit there, none growing bigger. Now you'll say "well make cannons bigger to raid regen walls" well you see thats where you done fudged up. Cannons don't work anywhere as close as they do on any other factions server, and I respect that admins try there best, but due to this atleast they should nerf the things that're taking advantage of this lag of large cannons. And that quite simply put: Is regen walls. Now its your choice, do you want to sit with the slime cannons and regen walls that never get raided with the people who afk 24/7. Or do you want to become more advanced like other large factions servers. The choice is yours.
Ok so sure it wouldn't work this reset, but I never said it had to be this reset. I don't care when its implemented I want to know that I"m not playing and wasting my time and cannoning skills on a server that's going to keep it the way it is: defenders > cannoners. Honestly it'd be useless, and even so there are more defenders than cannoners, but thats like saying that the ones who don't pvp shouldn't be on GC, there still are people who can't pvp who're still here. We cannoners are here, and then there's the bs liars who say they can be raided with a single cannon, now its quite clear its a ridiculous lie that people claim they can raid regen walls with a single cannon at any y level on GC, because if it did, it would've been done on all bases, that still stand. If its so simple then why isn't it being shown or even being proven it works? Ok I respect you don't want to start over, I wouldn't myself thats a very valid fact, but what if its added next reset? That'd entirely change the fact that defenders have it easy, they don't have to go outside ever after the second they make that regen wall witha few walls infront, they've got nothing to worry about, with their base at y 30 they can literally sit there for the rest of reset and never step outside their base. Now the point I haven't made before is the fact that this benefits pvpers as well, it'll force players to actually want to risk their IV, it'll make them more outgoing, next reset more people would be pvping knowing they can't hang onto that IV forever, right now they think of it as a trade system, afk, make money, trade for euros and simply sit there breaking the economy as if its their own lottery machine. Personally I can see all your point, but next reset. I think this is all fair game to be added for sure.
Your reasons are 100% bull shit 0% logic. Seems kinda logical for me to rant because every time I read your posts I thought "How many brain cells am I going to lose this time.." Guess it was a mistake indeed to think people would actually provide logical reasons. Its a good idea for next reset, and its fair game for it as well, bunny agreed its good for next reset, so might aswell jump the train onto the bandwagon, if you're still against it, I honestly don't care, clearly my reasoning won't change your mind, but your reasoning isn't changing axed's mind.
Instead of sitting in ur base all day and ranting on the forums, why don't u go do an actual raid and stop afking 24/7?
Your faction afks 24/7 sounds hypocritical doesn't it. You haven't proven regen walls are raidable now have you. Sounds like someone's getting off topic here. The topic was regen walls, this is my rant, and I can rant all I want until axed clearly states whats happening with this suggestion. Not really going to respond because clearly the point have been made you're just here to be a nuisance. This was my thread, not yours. I don't care if you're allowed to reply, you made your points I made mine, end of discussion don't need your dumb responses anymore. @aXed for a full response.
Ok, if not this reset... how about next reset...@The_Urban_Viking.. will u agree... to put this idea on next reset..
There isn't any arguements against it. And if he's got a problem with it, i don't even care. Its all fair game for next reset, no one can say its unfair, its bad to add it mid reset and shit like that.
Yea 30% losers quit cause they did not find anything to afk at and btw 60% more players came to GC. .. lol people and there shit comments...