Pros I've found so far: Not everyone has the time to raid regen walls [Allows for players who don't spend a lot of time on GC to be able to raid large bases] - Not everyone has time to build regen walls Balances cannoners / defenders, as defenders now have to actually go outside their base, and patrol from time to time This is already necessary because regen walls can be busted. Will make more "overpowered" players lose items [Kinda like the cegg thing] There will always be overpowered players. You are overpowered but you won't lose any items. Have you seen your base? Will advance bases [Most players will be forced to building walls other than regen walls] [Basically like advancing to a higher / larger-base faction server] - This will make it harder to raid all chests in a base. This is not an advancement. Cons I've found so far: Lots of regen walls exist on the current reset [Would affect large amounts of players and would require those players to change their walls / move bases if this was added] Players who have used regen walls don't particularly agree because apparently its "raidable" [Still not confirmed] You don't have the right to get confirmation. This would be a nice moment for one of the higher/faction admins to chime in and share their thoughts.
You're missing the point. The only reason you don't see this as a good thing is because you supposably " are able to break regen walls " well facts be facts, we don't have 3 hours to waste to break a single regen wall. Honestly not actually unhappy, not been raided all reset, been doing fine, but there are people out there who should be raided but aren't because of a single thing, which is regen walls. Had this been unhappy, not so many people would be agreeing, and less people disagreeing.
Everything wrong with your responses: Regen walls take WAY longer to raid than they take to build. Breaking 3 lava sources at the top took your longer than it did for someone else to place them. Yes it takes longer for them to build the entire regen wall, but you're only breaking a small part of it anyways, so it did take much longer to break it than it did to build it. Regen walls can't be busted easily** yes they can be busted but clearly you miss the point that its very tedious (May not be so for you but 99% of people it is.. beastmode still said you didn't raid them lmfao) I am overpowered but its raidable, honestly it actually won't require 3 hours to break one wall there, should take somewhere between 1-3 minutes once a proper cannon is built. Can't nor will I ever say the same for a regen wall, nukes / reverse bypasses don't work therefor you Can not say that this is so for regen walls. If you don't believe that its not possible without it I'd like to see proof of anything (even if its not directly showing the cannon) that you can do this. I for one can't provide proof as to how long it takes because I clearly don't care enough to actually waste 3-5 hours busting one on GC however players like @HazWolf @Silencerz45 @glacezoir23 quite possibly should be able to verify this "truth". Not some of these are even my enemies so don't try to say oh its your allies lmfao. Try it on any test server, and I can promise you, this "cannon" isn't exactly as good as you think. Also if you're using a slime block cannon, it won't go far after several chunks, no real point in saying its a cannon. Pros: Clearly you don't understand what long means, nor do I care if you've busted it, no proof = I dont really care. Therefor reason stays: Regen walls take very long to bust thus shortening the amount of time it takes to break one = players who spend their time equally in cannoning will be equally matching those who spend their time building regen walls. Will advance bases [Most players will be forced to building walls other than regen walls] [Basically like advancing to a higher / larger-base faction server] You argued its not an advancement, well you see according to the definition its a development or improvement, which all suggestions are if they are accepted. 2.d You say it makes it harder to raid all the chests, well you see the thing is here, thats like 100% incorrect, the hole you make with a cannon stays consistent when its not against walls like regen walls. Regen walls, due to how they regen, will cause different holes / clipping therefor, regen walls alone cause not all the chests to be hit by cannons therefor your argument is incorrect here. Will make more "overpowered" players lose items [Kinda like the cegg thing]. Yes there will always be overpowered players, but clearly you don't understand this cycle. New players -> Develop skills -> Eventually choose a side between PvP and Cannoning -> PvP produces IV -> Cannoning doesn't due to the significant amount of regen walls most top factions use. Reasons given, more players PvP for a reason, because its more profitable. Yes I am overpowered, but you're clearly just supporting my arguement, I should clearly be able to be overpowered, I built bases without regen walls, players with regen walls clearly wouldn't be as overpowered because they needed to learn how to gen normal walls. Now my arguments quite straight forward here, you clearly have to give a chance to cannoners to actually raid, don't tell me some random response like "oh its raidable" well I'm demanding proof, I don't care if you don't have proof, then thats simply saying you clearly haven't done it. I mean simply be said, your words don't prove much. I could rob someone and say I didn't do it and I'd still get convicted. Simple as that. Clearly you don't understand this imbalance of power either. Regen walls > Cannoners. Now had GC been able to handle large cannons and supported a huge economy with tens of dubs of TnT to waste on a cannon, or even had the server been able to handle such large cannons, we'd actually care. People on GC want fast, no one wants to spend more than 1 hour raiding. Only specific people do and thats why they cannon, because after they finish building the cannon, they just have to watch it all fall into place, meanwhile on GC it doesn't work that way, regen walls play as the biggest nuisance to all cannoners, and clearly its not gone through your head that, Regen walls AREN'T EASILY BROKEN / AREN'T EVEN BREAKABLE. Now had I given a larger paragraph you'd still respond with another unlogical reason as to why this doesn't work, so I'll save myself the time and give it to another post. Basically, said short, regen walls are blocking the cycle and are im-balancing cannoners from defenders / PvPers. You need to balance them clearly, because cannoning isn't going to get more advanced, if people can't actually break a regen wall. Now you mention bases, so I'll go on my rant here, compared to hundreds of other servers (Sorry for bringing this up but I don't think you got what I meant earlier) GC doesn't have as large or even advanced bases. Regen walls aren't advanced, and are fixed on about 99% of servers. Now you give the argument of how cannons work on busting, well I can give the argument of how cannons like AC130s dont work because of cactuses, and the server can't handle it. I can also give the argument of how GC's prevented, wether it be intentional or not, AC130s from really playing a role in "cannoning" on this server. The same goes here, regen walls should be removed for quite obvious reasons, open your eyes and realize that they aren't worth raiding for someone who doesn't spend a lot of time on GC, nor for someone who actually has a life. We've got better things to do than to sit around stacking hundreds of sand to break a few lava sources. Now this can go back many resets but, I was told once obby was unbreakable, this is basically what it is right now, regen walls are basically unbreakable[With the exception of your "raid" and some other people who didn't know how to correctly situate their regen walls so they were able to hit the top from slime cannons]. In the end to any admin who reads this, I'd like you to consider this into your decision: Cannoners exist on GC, we're here, but we don't get our chances due to walls like this that aren't even worth the time to break, they're useful for defenders, but clearly they're over powered, its like giving us bedrock!
Actually we do. People spend sometimes weeks to build a base. Using 3-6 hours for a raid is not uncommon and makes it worthwhile. Get an admin over the beastmode mod base, ask him to check the regen wall. He will find the busted regen part for you. Why do you find this so hard to believe?
I Don't find it hard to believe, I was simply told it wasn't ever raided since months. And no it doesn't take hours, my faction was able to gen 3 FULL regen walls last reset in a matter of 12 hours (added up) but still, its one wall and you should keep in mind there are other walls to a base we actually have to get through.
No regen means larger bases. Its harder to loot all chests in a big base because chests cannot be opened. Chest will not be made openable because glitchers come trough walls on GuildCraft. For easy raiding I suggest you will play faction black. There are more ceggs there and easier, faster options to raid. Factions original is meant as a pvp server and less as a raiding server.
You still don't understand what I'm pointing at. And its become quite clear you're simply here to hate, this is a suggestion, this isn't a matter of where I play so please keep that out of this topic. 1. I never said chests should be openable 2. Regen walls doesn't mean larger bases, you need more walls for more protection thus forcing players to build larger "bases" the base isn't just the interior it includes all defenses.
better solution, but less feasible. Make better cannons possible. That would take quite some time though...
Alright @BlueJay @The_Urban_Viking , I think we have the pros and cons sorted out. I don't think we need to come up with minor points such as base size issues and the like so you can satisfy your desire to argue. Your fight is like the infamous immovable object vs. unstoppable force; neither of you is going to relent no matter how convincing nor correct the other's argument is, so how about we all just stop arguing and wait for staff and @aXed to shed some light on what may or may not happen. Either that or you can be useful like @sfsf and provide alternative solutions or other ways to resolve your pissing contest. Good job sfsf for being helpful On that note, if regen walls are removed I suggest that this be done by only letting lava spread to adjacent blocks if it is on top of a solid block. This means that flowing lava can still be used for other things (traps and aesthetics) and might even help with some lag problems that flowing lava causes. Alternatively if regen walls are not removed but aXed and co agrees that they are too strong, making lava flow less often (e.g. 5x the number of ticks) will enable raiders slightly more time shoot through gaps made and reduce lag a little while still having regen walls as a viable defence.
Lava flow slowing down would actually make other walls even more irritating, so yeah I don't think that would work out well, but idea of tnt blows lava source block would be good, or better cannons available obviously.
Lava flow is actually disabled on other servers. But since this Faction Original is so popular on Guildcraft I think these changes should be implemented on Faction Black or another type of faction server. Why change a winning concept? I'm not saying making lava tntable is bad. I just don't think it should be implemented on Faction Original. But on a faction server where: Ceggs are more plentiful Chests are openable Lava flow is disabled, or lava source is tntable Larger cannons are possible Redstone torch is available (meaning cannons can copied directly from yt) Cobbs are to be bought or where mineshafts are normal Clocks are not nerfed (meaning scatter is possible) Cacti are disabled (meaning you only have to build one cannon to raid a base) There are a lot of arguments for both sides and a lot of people on both sides. Why should these people play on the same server?
Hi, i can raid to be honest, i would really want to get raided cuz there's nothing else todo than afkin at my creeper farm then raid some nub base that has 5-6 walls, @aXed i wish you give more attention in faction server than those kiddy server like anni and eggwars, hoping this next reset will be awesome. @BlueJay hoping you can add more suggestion to make the faction world more interesting here's my list of suggestion: Make a cannoning server Make a /warp cannon at faction orig [ So new comers can learn how to raid bases ] " it will helps other peps to be pro " Add Creeper eggs at warp shop for 50k-100k p.s. there's already a lein cannon that works on 1.8.9 but GC cant handle more tnt in 1 freakin blocks list of raided faction: raven 16 claim base beastmode 4 claim and 16 claim base noxus 25 claim and other nubs faction that has 5-10 walls i have printscreen all of them if u want proof
For fac black I personally think it should be taken down.. but its ok heres what I think 1) Add Ice aspect to swords, that will slow down enemies and make their attacks slower. 2)TNT armour, a random chance of an explosion taking place beside the player if hit by someone else. 3)1.9 Bow and arrows [Includes those op arrows] 4)Armour with permanent Speed/Strength/JumpBoost/NightVision buffs. 5)Ice walker boots [Boots that if walked on water, water insta turns into ice so the players actually "walks on water" [Just liek Jesus XD]
Dude the base you got into had only 2 spawners in it and they have been mined now, and plus I had 1 obby wall and that's it, so don't be too proud
i am proud cuz i made a hole inside your obby defended base xD and move all your shit away from my cannon :3