I. Introduction - Life of an Enchanter is freaking damn hard. I mean, when I was in the gold mine and had almost 36 lvls to enchant my weapons and gears, suddenly ____Elsa____ , _StarBluePvP_ and one more player that I couldn't remember killed me in there, meaning that they 3v1 me in the gold mine so I couldn't have a chance to win. II. Suggestion - My suggestion is that whenever Enchanter got additional lvls by mining so that he/she can enchant stuff, if he/she get attacked in the mine and his/her health drops below 10, he/she can right-click a redstone entitled Heal so his/her lvls can be converted to Absorption hearts (yellow hearts), the ratio is per 5 lvls will be converted to 2 Absorption hearts (not Health Boost in Shotbow). Its really frustrating to die with 30 lvls or 36 lvls. So, Enchanter with lvls will be harder to kill than normal players. Here is the demonstration of the new Enchanter's ability: I got attacked somehow, my health bar is too low, help! Good thing, I have some levels, I was saved! - And the redstone that Enchanter has should not be place-able. I mean, if you accidentally right-click on the ground, you will place the redstone on the ground and it will lose its ability. - Also, the ability can only be used in Mines, one thing to notice is that Mines have ores and stones in it, while outside Mines don't. Finally, the absorption effect should only last for 8 seconds, if used repetitively, the effect will reset (for example you used it 3 times in a row, the effect will reset 3 times, capping at Absorption lvl 1) to prevent people from going outside the mines and pvp with those extra hearts (for those of you guys say that this change will make Enchanter a Berserker can collect levels easily) III. The end? - So that's it for my suggestion, please rate (if you want), vote in the poll and tell me what you think about the suggestion in the comment below. And thank for watching! IV. Tag @PizaCraft1 , @Rieda , @____Elsa____ , @lolnoteven , @derdd , @parle , @Chisagu, @Mother , @Thekillermatic , @jaguarkiller92 , @TimberWolfHD , @aXed , @Arjenpro and many more...
Its only happend when u low? becaus if your full iron and a minerushwr come you can kill him easy without losing lvls
There were 3 players came to the gold mine, one of them is full iron, the other one is ____Elsa____, which has been banned for kill aura once, the remaining one I couldn't remember so you can imagine how I died...
+1 Nice idea, but I think it's a bit OP. 4 level = 2 absorption hearts + 10 normal hearts, so 30 level = 25 hearts. Don't you think it's too OP?
yes but u can lose lvls on 1 leather which is stupid, u should make it an ability that u choose to use
Enchanter should have an item named "Heal". When you use it, you will lose 5 levels and get 2 absorption hearts.
NEVER going to use this kit again im CURSED , i go to mid full iron prot IV sharp IV regen pots and i get killed by a nub leather armour civilian and he just dissapears from the lobby -_____-
He may be a hacker, thats why he killed you althought he had Leather and you had Protection IV Iron armor and he suddenly disappeared from the lobby
Thank you for your thought, I will change small things in my post. But first, I need to go to sleep now, then I will change the screenshots then some lines in my post.
But the hearts will only be temporary, you can't regenerate those hearts back and 30 lvls take long to get.
+1 I'm agree with Soga opinion, though. If I suggest, that 'Heal' item has a cooldown around 20-40 sec before using again, do you agree? Perhaps a max limit of +10 absorption as well? (I mean, +20 absorption, and that is a 10 more health bar.) That buff will be very OP if it will be implemented.