5 seconds is too long. So how about adding cooldown (30-60 secs) to remake tp? Then transporter can't remake tp in just a sec.
thats litterly exactly what we are trying to add, a way for tp to be set up again quickly. lol 30-60 sec cooldown is exactly wat we dunt want
New buff: Zombie: When you kill enemies with swords, your damage will increase. (Because killing enemies without sword is difficult) Show your now damage in chat. Miner: Add permanent haste. (Because it lost efficiency I) Change 4 coals to 8 coals. RiftWalker: Decrease 50k xp to 40k xp. Spy will lose invisibility when you move 11 blocks. So countdown is not needed.
Zombie is pretty op and the reason I like it is because its so trolly to kill players using your hand. Miner pic is actually faster than a regular stone pic despite not being enchanted. I see no reason to decrease rift walker cost, players won't be able to get refund. It will just be helpful for spies so that they know when to stop and wait so they wont get revealed in a bad situation.
When i am using transporter kit.I generally make a tp to enemy base and then defend my nexus. Most of the time,enemy seeing a tp to enemy base try to attack my teams nexus. If the buff of tp remains even if the transporter dies.The transporter can just use sky bridges to make a tp high up in the sky. In this case,breaking the tp would become even harder
When you die, your tp won't get broken. Only 1 player every 1 seconds can be transfered from your tp to the next tp link. When it's on, white smoke goes down into the tp. When it's off, you can see black smoke going upside the tp. Show tp is on or off in tp maker. Add 60 seconds cooldown to remake tp when enemy broke tp. Add deactivate ability. This is like @crafter12345's idea, but a bit different: Ability: Deactivate Cooldown: 60 seconds Hotbar icon: Redstone Description: Use this ability to deactivate enemy's tp in 5 blocks for 3 seconds to be able to break enemy's tp. The block (slab, stairs, carpet etc) on tp will be invisible, but it will come back after 3 seconds. So you can break tp easily. No person, even the creator of the tp, can get through it. Also no person can put block on tp in 3 seconds. Currently if tp got broken, transporter can remake tp to skybridge in about 60 seconds. So this will be balanced.
Also add this: Zombie: Show your current attack damage in chat. (like "Your damage has been increased. (1/5)") Miner: Change 4 coals to 8 coals since it is 25k kit.
I think spy is fine with particles but if we prevent the tp on those places, we can't place slabs or hide our tp.