So hello Annihilation players/staff again, I made this post a few months back, on the old GC forums, which attracted a ton of attention even from staff and the almighty axed himself. Since the new anni update list came out, I was surprised to see that it wasn't listed. So here it is again. So what I am proposing is a new ban system that suits annihilation for the better. The basic essence of it is if you hack in any sort of way xp and kits are used as punishment (aswell of course a ban). Also when I say kits, I want them slightly altered after a second ban, I shall elaborate later =p ______________________________________________________________________________ By doing this I aim to reduce the effect hackers can have on a game. I know a few people who have been banned twice or so with hacked clients, and then come to start afresh with a 25k having 'realised their ways'. This is ridiculous in my opinion as I and many other players went the long legit way round. Also another reason I want to have this sort of a system in place is due long term hackers, the number of people I know on anni that use xray is way too high, we're talking about xp boosters, long time farmers, people with more than your regular 5 kits. When they are eventually caught for their deeds I don't want them to receive a 4 day ban and then pretend once they've come back that they don't have it anymore. I want them to realise that if they still have it the punishments will cost something they worked for. ie a kit. ______________________________________________________________________________ So starting on the types of punishment, so there's 2 main hacks in Anni, xray +playerESP, and your general Kill Aura, Aimbot hacker. General Hacking: First Ban: All of current xp. Second Ban: It would be awesome if we could start editing the kits after the second ban, so they would be demoted from Civilian to 'good'civilian. This kit would consist of everything apart from a sword. Third Ban: Perma anyway. Xray: 1st ban: 1 of a 25k kit or 5k kit +all their current xp. 2nd Ban: A starter kit which doesn't compromise of a pick or shovel. 3rd Ban: Perma? The alterations can be reset for kits after a set amount of time where the player hasn't hacked like a month on maybe. I think the idea could help anni a lot with dealing with hackers. I hope you take everything into consideration and maybe show your support for the idea if you do. Thanks for reading, ~With Love Jaguar. Tagging Influential Peeps: @Arjenpro @aXed @Kris @Chisagu @KinqCake @TheCatsKing @HenryrocksMC
Well I do agree that hackers deserve some form of punishment when they get banned, because they earned it unlegitly. I also think that there will be less hackers because they realize that it isn't worth their time. However the punishments are a little confusing, the modified kits seem complicated and it will change anni since players have a disadvantage over others. I just think that removing all xp/kit from a player is fine
I might have got a bit explosive with my ideas in the end, and I went back and changed that, I agree that could be unlikely aspect of the idea. So going back over that just ignore that part of the idea :3
+1 However, xp/kits should be saved before removing from them, because they will lose all xp/kits if that's wrong ban.
Only reason i see this not being added is if a staff member bans wrongly or autoban stuffs up they will loose their kits and xp, which means it will be deleted off the database, so they need to (most likely) Maually add their kits and xp back.
I agree with Marine4121, but like Soga said, we could save the XP and classes in case the ban was wrong. +1
@Marine4121 the thing is with that is that would you rather upset an individual who was mistaken by an admin to be hacking or have a much cleaner anni. The overall effect that this could potentially have on anni outweighs the grief of an individual in my opinion.
Bump, @aXed you replied on the old forums last time saying that this would be added, but I haven't seen anything about it :3 Please reply with at least an rejection or acceptance. I don't mind (well I do , but...)
Bump :3 Recently Lordistracticon got banned from anni, I've seen him on anni for months now, he has at least 5 kits. He got banned for toggling kill aura, I really think its unfair that he gets to keep any of his kits, since he could have been cheating all this time. Also login41 has been hacking for a few weeks, finally he's been reported on the forums, and hopefully he'll get a banned but I think all his xp should be gone really. It isn't fair on the people who work their way up. @aXed please reply.
I like the idea about how they lose their XP and kits but I also agree with @Marine4121 because of admins or higher wrongly banning and then they will be punished for doing nothing
True jaguar. I totally agree with you! Its unfair to keep all the xp they got from playing with hacks!!
@FoxProductionz but don't you think that the benefits potentially outweigh the negatives. Worst thing is they lose a kit, and admins usually do get it right.
I like the idea, but the punishment is too big and its a lot riskier if admin ban wrong. I suggest you don't remove xp or kits, just simply disable the use 25k kits/5k kits for a specific amount of time. And on third ban, not perm but remove all xp and one kit at random. Oh and plus, I think if the auto-ban system is 100% correct, then using your system is fine. P.S: Just something came out of mind a sec ago, maybe the auto-ban can assist a staff by messaging in chat box when potential hacker is detected but the system can't confirm. So the staff can check it out himself/herself.
Isn't it the other way round, a staff suspects a player and checks him, if he tests positive he's banned?